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It's one of their oversights - Unity doesn't support concave/convex collision shapes natively. It's complicated by the fact they have customisable chassis with the multiple layers. But either way you get stuff like that because the chassis is currently treated like a box and they haven't added anything to change that at the moment.
In the meantime you can flatten the chassis completely, build underneath it and turn it into a ramp, much like a kid resting a playing card on a raised surface for his toy cars to drive up.
Here's a video of someone on GTM doing it:
https://www.youtube.com/watch?v=EeMdeLj4yb0
Devs can you confirm this will be fixed?
I did come up with what I believe is a fairly sound and quick solution though. Create an invisible convex meshcollider for every layer of the chassis, rather then one for the entire robot. You'd have to make some really retarded shape to come close to even 100 triangles on any of the layers. I'd have to brush up on my Unity to see how to implement it structurally, but it follows what people on GTM were saying about making the collision mesh out of smaller shapes.
Cool, nice job!