三國志13
San13Editor Build 20170528 for English ver 1.03
Hi,
I update the editor to support English ver 1.03. It is a MOD tool which can edit memory, scenario, save and message files.
It can be downloaded at onedrive: https://1drv.ms/u/s!Al9N9T88syQ-ha5D1mR0PkIxOlgPUg
Note that the editor's UI isn't fully localized to English yet.
Let me know if you have any issues.
最近の変更はvbvcvanが行いました; 2017年5月28日 11時46分
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31-45 / 107 のコメントを表示
OldLlama の投稿を引用:
Is there any way to change the names of historical officers? Specifically, I'm looking to change "Zhang Yue" to "Zhang He" as it should be
Go to menu 'Misc' - 'Edit Msg File...'. The name is stored there.
To find the message entry for 'Zhang Yue', first find his 'Officer Num' in 'Historical Officer' which is 397. 'Yue' is the first name, so scroll down the list box in the 'Edit Msg File' dialog and look for '武将名397' (you can also use the 'Find' menu to search for 'Yue' and it is the entry with 397 in title).

Note that the string resource in the editor is pre-defined, so your change to the msg file doesn't impact the display in the editor.
ChaoYang の投稿を引用:
Hi Van! Is there any way to make custom scenarios yet with this version of the editor? At least a way of doing it without overwriting data from existing scenarios?

No. It is unlikely that the editor will add this functionality.
The game has a preset list of scenarios in the executable.
heinous won の投稿を引用:
vbvcvan の投稿を引用:

Scenario file only stores init stat.
Save file only stores base stat.

You will see both in memory, the game reads the former from the scenario file, the latter from the save file. This means any changes to the former will be lost if you save and reload.

I see. So if I am understanding correctly, I should make them the same value for scenario editing?

The editor only allows editing init stat if you open a scenario file. The list view still shows 'Base LEA' as the column name, but the data is from init stat.
alphonsechristophe の投稿を引用:
Can you please give us a step to step guide of how to use the editor?I have no idea how to use it.

I haven't localized the readme file yet. But somebody wrote brief guide for one of my other editors before. These editors all have similar functionalities, so you can take a look to get some ideas:

http://s13.zetaboards.com/koeiwarriors/topic/7204516/1/?x=0
https://www.youtube.com/watch?v=O3oUFAnEEIY
vbvcvan の投稿を引用:
OldLlama の投稿を引用:
Is there any way to change the names of historical officers? Specifically, I'm looking to change "Zhang Yue" to "Zhang He" as it should be
Go to menu 'Misc' - 'Edit Msg File...'. The name is stored there.
To find the message entry for 'Zhang Yue', first find his 'Officer Num' in 'Historical Officer' which is 397. 'Yue' is the first name, so scroll down the list box in the 'Edit Msg File' dialog and look for '武将名397' (you can also use the 'Find' menu to search for 'Yue' and it is the entry with 397 in title).

Note that the string resource in the editor is pre-defined, so your change to the msg file doesn't impact the display in the editor.
Thank you very much!
vbvcvan の投稿を引用:
ChaoYang の投稿を引用:
Hi Van! Is there any way to make custom scenarios yet with this version of the editor? At least a way of doing it without overwriting data from existing scenarios?

No. It is unlikely that the editor will add this functionality.
The game has a preset list of scenarios in the executable.

Thanks for the reply! So any custom scenarios I make will have to edit existing ones yes?
Hi. We always thank to your great works.

Would you mind if I ask you to make editor of Sengoku Risshiden be able to edit base wood/iron production of castles of each 'kuni's? I think that data about this might be in fixdata.n14.
Who? 2016年8月19日 18時30分 
vbvcvan の投稿を引用:
Yuumei の投稿を引用:
Is it possible to preview which character model's which (given we're able to modify which character has which model in the editor)?

You can view the screenshots of the models at http://game.ali213.net/thread-6019463-1-2.html (it is in Chinese). There is a model number above each screenshot.

Here is a list of the models used by historical officers:

Officer Model
Liu Bei 0
Zhuge Liang 1
Guan Yu 2
Zhang Fei 3
Zhao Yun 4
Cao Cao 5
Gan Ning 6
Lu Bu 7
Xu Zhu 8
Zhang Liao 9
Zhou Yu 10
Sun Quan 11
Ma Chao 12
Huang Zhong 13
Xu Huang 14
Taishi Ci 15
Diao Chan 16
Sun Shangxiang 17
Xiahou Dun 19

BTW, you can also click the 'Model' column in the editor to sort the listview by it.
I open editxxx file, see my original charater but not see any models button,
Bàn Tay Đẫm Máu の投稿を引用:
vbvcvan の投稿を引用:

You can view the screenshots of the models at http://game.ali213.net/thread-6019463-1-2.html (it is in Chinese). There is a model number above each screenshot.

Here is a list of the models used by historical officers:

Officer Model
Liu Bei 0
Zhuge Liang 1
Guan Yu 2
Zhang Fei 3
Zhao Yun 4
Cao Cao 5
Gan Ning 6
Lu Bu 7
Xu Zhu 8
Zhang Liao 9
Zhou Yu 10
Sun Quan 11
Ma Chao 12
Huang Zhong 13
Xu Huang 14
Taishi Ci 15
Diao Chan 16
Sun Shangxiang 17
Xiahou Dun 19

BTW, you can also click the 'Model' column in the editor to sort the listview by it.
I open editxxx file, see my original charater but not see any models button,

editdata.s13 doesn't store model data. It is determined when you start a new game. You can only change it in memory or save file.
Who? 2016年8月19日 21時20分 
thank you. Lolllll, can't edit model. This version not support editting the hero model yet?
最近の変更はWho?が行いました; 2016年8月19日 21時52分
Bàn Tay Đẫm Máu の投稿を引用:
thank you. Lolllll, can't edit model. This version not support editting the hero model yet?

To edit the model of Original Officer in memory or save file, go to History Officier menu and find your original officer in the list view (starting from Officer Num 700). Right click and choose 'Hidden Properties'. Model can be changed in the popup dialog.
vbvcvan の投稿を引用:
OldLlama の投稿を引用:
Is there any way to change the names of historical officers? Specifically, I'm looking to change "Zhang Yue" to "Zhang He" as it should be
Go to menu 'Misc' - 'Edit Msg File...'. The name is stored there.
To find the message entry for 'Zhang Yue', first find his 'Officer Num' in 'Historical Officer' which is 397. 'Yue' is the first name, so scroll down the list box in the 'Edit Msg File' dialog and look for '武将名397' (you can also use the 'Find' menu to search for 'Yue' and it is the entry with 397 in title).

Note that the string resource in the editor is pre-defined, so your change to the msg file doesn't impact the display in the editor.

I am able to find the name and change it but it doesn't allow me to save after.
Qindarka の投稿を引用:
vbvcvan の投稿を引用:
Go to menu 'Misc' - 'Edit Msg File...'. The name is stored there.
To find the message entry for 'Zhang Yue', first find his 'Officer Num' in 'Historical Officer' which is 397. 'Yue' is the first name, so scroll down the list box in the 'Edit Msg File' dialog and look for '武将名397' (you can also use the 'Find' menu to search for 'Yue' and it is the entry with 397 in title).

Note that the string resource in the editor is pre-defined, so your change to the msg file doesn't impact the display in the editor.

I am able to find the name and change it but it doesn't allow me to save after.

When you click ok in the 'Edit Msg File' dialog, the editor will automatically save the change.
I was wondering how can I make it so Zhuge Liang for example appears in my force? I don't really understand the trainer, thanks in advance ^^
Is it possible to make characters such as Emperor Xian playable? I switched his status to In Service and filled up his stats but he still doesn't properly appear as an officer.
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