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It is good for a Koei standard and from a game-play perspective; some say it's even better than the main game. It has its unique scenarios, cut-scenes, some voice, illustrations and events. It faithfully follows the important events of the novel with 34 scenarios, DLCs included, (some of which are events-only) and you play as 3 main factions as well as a few side factions such as Lubu's. However, I wouldn't compare it to the novel story-wise. It is a slight improvement over Dynasty Warriors' script, and I doubt if you will ever see any stylish or memorable moments from any of Koei games. Length-wise it only scratches the surface but that's inevitable given the volume of the original novel.
ROTK12 was easily the worst game of the series. It lacked depth, officers only had one type of unit they could use, and diplomacy was very simplistic.
ROTK13 has many more historical events than most of the other games. Officers behave more realistically than they do in earlier ROTK games (where loyal officers such as Huang Gai or Xu Zhu will betray their rulers at the drop of a hat). The character relationships are deeper than in ROTK8 or 10, where you pretty much become best friends with someone just by visiting them a lot. These relationships can even influence diplomacy; as Sun Ce, I became close friends with Liu Bei while we were both rulers by visiting him and fulfilling his personal quest, and this made diplomacy very simple. In addition, if you kill an officer in battle, you will become their relatives' nemesis, something that was left out of ROTK11 and 12 (you could kill Guan Yu, and Liu Bei would still join you).
The problem is that people have unreasonable expectations for these games.
My advice is play the game yourself and decide if you like it as opposed to the extreme amount of ♥♥♥♥ talking everyone is doing to the game mainly to due with price.
secondly, the original director of ROTK is the current CEO of Koei Tecmo. He didn't develop 12 or 13, and those two are regarded as the worse in the series. I don't imagine he'll ever develop another ROTK because he is busy doing CEO related work.
Too bad Paradox is now too busy with Stellaris. I didn't like ROTK11 because the English didn't get PUK and it focused too much on the battle. ROTK isn't famous for its fights and battles. It's famous for its political fighting and intrigue.
I've played about a million hours of RotTKXI and found that whenever I executed an officer, his relatives and sworn siblings refused to join me (and said something about me 'killing brother' or such when I'd try). This may not be the case if you kill them via repeated fire/arrow/cavalry tactics, as I almost never do that.