Romance of the Three Kingdoms XIII

Romance of the Three Kingdoms XIII

Phoenix-King Apr 30, 2022 @ 7:13am
How does this compare too 10?
I've played 8-11
Romance of the three kingdoms 10 was my favorite, with 8 being a close second.
From what I gather it seems similar to those games.
by that I mean; "Ultimate Sandbox" like create a officer, wondering around as a free officer as history plays out, or even create you're own faction.
Since koei will never import English like it did for the ps2 back then on here, does this feel like a better successor in those regards?
< >
Showing 1-11 of 11 comments
The Team Ranbir May 1, 2022 @ 3:34am 
It is pretty much like X, same thing, wander as officer, you can raise a 'bandit force, establish as a faction and so on.
Phoenix-King May 4, 2022 @ 6:42am 
Originally posted by The Team Ranbir:
It is pretty much like X, same thing, wander as officer, you can raise a 'bandit force, establish as a faction and so on.
That's perfect, thank you for you're reply.
Just one last question, can you still create a officer, and make him the son of a historical character? Such as Lu bu, or Cao Cao?
dtt.scanner May 4, 2022 @ 8:55am 
Yes. Not sure if they would be included in the line of succession though. Possibly Lu Bu, since he only has one fictional heir in the game (daughter). Cao Cao has too many sons already.
Last edited by dtt.scanner; May 4, 2022 @ 8:57am
Phoenix-King May 4, 2022 @ 12:24pm 
Originally posted by dtt.scanner:
Yes. Not sure if they would be included in the line of succession though. Possibly Lu Bu, since he only has one fictional heir in the game (daughter). Cao Cao has too many sons already.
Awesome thank you 😃
Yeah I remember in ROTK 10 I placed my character as the same age as Cap Ang.
"His oldest child" and when it came to succession he always picked mine.
Kinda made sense, since Cao Cao was particular of his officers talents, so that's how I roleplayed.
dtt.scanner May 4, 2022 @ 8:58pm 
Cao Ang dies at Xuchang saving Cao Cao, and I think Cao Pi dies a few years after Cao Cao. I think it is Cao Rui who becomes emperor. I haven't really played the later scenarios. The early ones I think are more interesting and better setup for independent factions. I do need to go through and unlock them all for the rewards.
Phoenix-King May 5, 2022 @ 12:29pm 
I agree. My favorite start is the battle of Hulao gate.
The coalition breaks after Luoyang burns, and the chaos of the time period really starts to unfold.
Gianni Tsunami May 15, 2022 @ 1:28pm 
The social stuff is like 10 and really good if you like the RPG style ROTKs but the combat in this game is super super boring compared to 7,8 and 10's turn based grid combat IMO.
Hao Zhao May 19, 2022 @ 2:46am 
13 is better than 10 in every way that matters. The people who complaint about the combat in 13 tend to be the people who don't actually understand the combat in 13.
dtt.scanner May 19, 2022 @ 8:47pm 
I think in 10 siege weapons (Catapult and Tower) were very strong and could turn the tide of combat. They seem to not work at all (or poorly) in 13. Everything else in 13 seems to be better to me.
Fēng Xīn Sep 15, 2022 @ 6:24am 
I think ROTK 10 is better, in RPG elements & simulation strategy elements too like when you're getting a task in tavern to get some gold you can literally go outside of the city & search anywhere you like not on a fixed path road only, mostly if I had a grudge I can kill whoever I like in ROTK 10 whenever they're going outside the city, I can attack people outside the city by clicking their little avatar that roaming around going places, I know in 13 some prestige allows you to kill targeted officer but to me 10 is way more realistic & definitely more fun to do it than on 13. In battle 10 is also way more fun especially the marksman troop type & horsebow the way your units deals tactics like falling boulder hide in forest area & battle on land or water in 1 map its very entertaining for me.
Izanami_Frost Dec 11, 2022 @ 8:32pm 
Originally posted by Apa Lu Bangsat:
I think ROTK 10 is better, in RPG elements & simulation strategy elements too like when you're getting a task in tavern to get some gold you can literally go outside of the city & search anywhere you like not on a fixed path road only, mostly if I had a grudge I can kill whoever I like in ROTK 10 whenever they're going outside the city, I can attack people outside the city by clicking their little avatar that roaming around going places, I know in 13 some prestige allows you to kill targeted officer but to me 10 is way more realistic & definitely more fun to do it than on 13. In battle 10 is also way more fun especially the marksman troop type & horsebow the way your units deals tactics like falling boulder hide in forest area & battle on land or water in 1 map its very entertaining for me.

Yeah, I agree wholeheartedly, the dueling aspect is dumbed down so much in 13, if I am stronger than my opponent I can just spam attack. Also I love how I can win using a much smaller force in 10 if my character is smart enough or have enough unique skills to upset the balance (like confused the enemies then proceed to duel them and route their entire army, or call down lightning strike, change the wind direction and reduce their army to ashes)
< >
Showing 1-11 of 11 comments
Per page: 1530 50