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I'll keep it on my wishlist until the price goes down.
EDIT: I just looked at RTK14 videos. It is a very different strategy game, with what seems to be zones of control instead of just captured strongpoints (related to both the strength of your cities and the presence of your armies). I think the siege weapons in RTK13 are mostly broken (they were definitive strategic assets in early versions). It looks like they may have been given more importance and effectiveness in RTK14. Cooperation between officers also seems to be more enhanced in RTK14. It looks much more like a strategic (campaign-level) game rather than tactical match-ups, but all I have to go with are the videos, none of which seem to emphasize a tactical map. Instead, it seems to zoom in on the campaign map and the armies play out on the campaign map itself. I could be wrong. There does seem to be a carry-over of character career focus, and hero skill sets. I would wager that there is a fully editable original character generator as well... but you might need to play a few times to figure out what you want your original characters to excel in.
It looks a lot more like a Civ game, set in the RTK background, but with much more Leader interpretation and roles.
The cool aspect was supply lines and them being able to be cut off
So, in other word:
if you prefer officer gameplay, then 13 is better.
if you prefer ruler gameplay, then 14 is better.
As a side note: the worst part of the RoTK14 is the DLC/Season Pass. They cut many features from the editor into DLC/Season Pass in 14.
Which was kind of a break from its predecessors who were more strategy oriented.
Apparently 14 tried to get back to that so yeah, people who were expecting a new 13 were of course a bit disapointed. But on the other side, people who wanted a more classic ROTK were pleased.