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Unfortunately, interest in the game seems too low to make investing the time worthwhile, particularly since as you pointed out, making events can be rather time-consuming.
I have noticed all these things after lots and lots of hours dedicating myself there.
This u said with Sun Jian is interesting! But i don't know if it messes up the Yuan Shu's story and moving to Shou Chun
Regarding Yuan Shao, there may be a bunch of possible events that would suit well with his force's progress in history, but to re-create the continiuty of history and for Cao Cao to focus on Liu Bei later so for the Chang Ban event to trigger, unfortunately Yuan Shao should not exist, and that';s an other thing that games messes up...it ties events altogether in chains, which are difficult to break specifically...if u mess something up everything messes up...
As far as i could, i created the Cao Pi event in which he marries his wife and Cao Rui's mother.
If you don't marry them in the CORRECT TIME, Cao Rui will never be born and later in the game, the throne will be taken by the retarted one, who was retarded in real history Cao something!!! Cao Lin i think??? You have to watch eeeevery little detail...
If i could create new forces, i would make interesting things with his sons, but i cannot as i said...
Also i noticed that the game has ignored lots of things that actually happened, i mean look at Zhang Chao...in reality he hadn't a force if i remember correctly and he commited suicide at some point, but there he is as a minor warlord wthout reason :p
Nevertheless, i think that editor should and could leave you alter more things to achieve what you want... I always hoped in a version 2.0 but.....
Anyway, I have a few questions!
1. In the Sun Jian event, I currently have it set to fire only when playing Sun Jian. This is fine because I put a branch in the event, but I was wondering how I can make it so the event will fire no matter who I play, without forcing me to make the choice. While it is fun to have Liu Zhou determine Sun Jian's fate, I just want to know how to make the AI pick something and run the event without any outside interference, because I might want to make an event later that has that sort of situation (like Han Fu surrendering to Yuan Shao, for example).
2. Also, in my Sun Jian event, I just assigned Changsha to Liu Biao, which is fine, but is there a way to make the city be fully abandoned?
3. For the training your children event, I'm trying to set it in a way that it has a chance of firing, but only *passively*. So like I am in my home city, my kid is also there, and then on a certain day each month (or any other passive condition), the event has a chance of firing without me actively doing anything (like visiting). I tried selecting "Main Base" for the event category, but it didn't do anything. And while I got the cast set properly for *visits*, I can't seem to set up the second cast member as my child in other event categories.
Any responses or answers are appreciated!
Edit - OK I made some progress with #3, although not in the way that I want. I set the category to "Date Change" and, with 10000/10000 chance of firing, it triggers as each day passes. But I can only set it to work with bond officers for now, not specifically my main character's children, and obviously I need to tweak the chance part to something more reasonable. (Fun "fact", I guess setting it to 1/10000 means it'll happen like once every 27 years?!?)
Also, it would be much interesting to create some later game events, i think that the custom editor was created for something like this.
As you know in the later game when late officers were alive some of them being great ones (like Deng Ai, Jiang Wei etc. etc.) there aren't a lot of events in the game. I think that it would be great of someone reffering some of those that can be recreated in game, it would be like having a completely new game created by Koei, given the fact that officers are there and appearing normally as they would.
In Dynasty warriors (Jin's path) i think that there are lots of events to create but i don't know if they would be interesting to implement in a game such ROTK. I mean if you have to create a big story just to lower a city's defenses...what would be the point in that? I mean stories that had an impact, that can be branched and change the whole story from the point and so on...
But again, the fact that u can't create kingdoms via editor and you cannot make tremendous changes,such as moving a force and leaving the city free etc. it holds it and us back...
I am still trying to get my "train your kids" event to work. At the moment it actually includes all officers you have 100 rapport with - so wives, kids, and major bond officers - but I set it only to trigger for those who have less than 75 Int or War. I made two separate events 50% chance set for each event) with branches to cover all stat experience increase possibilities, and it only triggers when you are at your main base, on a specific day of the month. However, at the moment, either both events trigger on that day, or neither triggers, and the same officer gets chosen for both events most of the time, if not all. So the event is still basically a failure for now, unless I make one event with two branches that each give multiple experience boosts. Kind of annoying that whatever seed decides if both events trigger on the day also sets the same officer for them...
I got bored of messing around with that so started making a battle of Yangcheng event where Gongsun Yue dies and the Yuans form some alliances. But the really weird thing there is that Sun Jian dies in 190 in the game, but is still around and plays a role in Yangcheng. I set Yangcheng for January 191 so that Kuangting fires the next month, but I also was trying to insert an event where Yuan Shao absorbs Han Fu, and now the timing of it all is mixed up in my head. It would be a piece of cake to fix if we could edit the otiginal events...-_-
Haven't really tried to do 'everyday' events or 'visit tavern' events etc.
I think that they can be used as a 'event with a chance for something to happen' mainly for raising your officer stats, or relationships etc., you know small things... But that would be also interesting, i found somewhere and downloaded an event from someone which triggers when you visit your home and trains your war stat exp i think by +50?? But it has a chance to happen i think 2500/10.000 or something like that. I think that those also are great to have fun, but i personally prefer to go and do things i want by myself, apart from t he story events in which i choose the result.
It is not something to insert an event in the midst of someone else, if i understand correctly what you want to do with Gongsun. If you want explain me, it's good that i have find an other one who mixes up his mind the same way as I have been with the custom editor hahahaha!!!