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Then again i don't blame you i actually can't find a good balance myself since going too low is just tedious training wise and too high is no fun so yeah that sounds alright.
Abilities seem like the biggest question since they are earned even slower thus more valuable. I'd argue against too much abilities to start with but again i can't really quantify what would be a good starting point. (maybe look at some historical officers in the 80/70/60/60 range)
Yeah, that's kind of why I'm aiming slightly higher. I originally started out with 80/70/60/50 and found that to yield rather underwhelming officers when distributed unevenly. Though to be fair, the system is fairly easy to MinMax. If all points are of equal value, then one could just make a WAR 90, LEA 90, POL 10, INT 70 officer, who, given the right abilities, would probably be a complete beast.
Also, I might be a bit distracted by RTK 6, 7, 8, and 10 standards, which were slightly different (especially the games that had CHA as an additional stat).
Ugh why are they simplifying the sequels it makes no sense. empires musou is out for those looking for simple things. (at least the latest one imo)
What makes Pol less relevant though? (still unsure of how the numbers work in this game)
There is a total of 400 points to distribute.
In terms of war/duels/debates, there is a vast gulf between 50 and 100. Also, generics are between 60-80 in duels/debates and I'm gonna assume they have 60-80 lead also. So probably the true average for a stat is around 70, rather then 50. (I play on expert, maybe generic numbers are lower on easier settings?)
*Considers modding the game by lowering all the top guy's stats to a max of 80 or 90, so they could grow too.*
Abilities of NPC only rank up when training with player, making friends and items.(As far as I know.) Though, even having 20 abilities could be considered high when you compare to many of the non-exceptional officers out there.