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https://store.steampowered.com/app/289460/RC_Cars/
The original and furious racing are nowhere close to being the same game. They play completely different and item balance was changed a lot (remake is overall worse imo).
-Original's drift button does a small jump which can lead to some fun things, the remake doesn't actually leave the ground. The remake's drift boosts are nearly useless except for the max charge boost (blue) which is 3x or 4x faster, leading to that being the only one you should ever go for.
-The remake's handling is lower overall than the original, meaning you can't turn as easily.
-Many tracks with built in shortcuts had the shortcuts either removed or they became slower than taking the normal route.
-Your kart has full physics on it, which means if you tap a wall, you'll either spin out or be stuck to it for a long while, since turning is bad. Small bumps on the road can spin you out or make you flip upside down.
-Homing pies (red shells) were able to be blocked fairly easily in the original if you had an item to do it. In the remake you can only block it if you drop a pie in the center of the track within a tiny frame window or use a spring. This means you just hoard springs and hope pies don't come during turns.
-All of the hats in the game give special power ups to certain items. In the original, you could get a consumable to manipulate which items you'd get, meaning you could strategize around this. In the remake you can't so its pure RNG.
-Hats factor into matching kart bonuses in the remake, meaning if you want a certain hat, you either need to play its character or you are halving your speed. The original's matching bonus didn't have hats in it, letting you pick whichever you wanted.
Thanks for the in-depth information, really appreciated.