RPG Maker 2003

RPG Maker 2003

Zabi Apr 27, 2015 @ 7:37pm
Hopefully Enterbrain will backtrack all the way to RPG Maker 95.
It'd be fun to see what can be made with all the different toolsets.
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Showing 1-7 of 7 comments
GouFPSx9_TTV Apr 27, 2015 @ 8:25pm 
I've used win95 and RPG Maker 2000/20003 were the better releases, 95 was neat but was very very limited... But it would be for nice giggle if it had an Official US release. However, I can't say for certain that Enterbrain would even have the source since 95 was released in 1997(you'd think it'd be RM97 instead of 95 based on release...).
NatSpectrum Apr 27, 2015 @ 8:33pm 
Windows 98 wasn't released until 1998, so i'm assuming RPG Maker 95 was named as such due to it running on Windows 95 at the time.

I too would like a translation of RM95, if only for nostalgia's sake. It was literally the first game creation program i'd ever tried. I can remember quite vividly actually, I came across it because a group of people had created a Sailor Moon fangame using it (I believe it was called Sailor Stars Future or something to the effect of that).
Zabi Apr 27, 2015 @ 9:10pm 
Now that I think about it, a fun project would be is to make a series of RPG Maker games that go through each maker program. The first game would be made in 95, the second would be made in 2000, the third would be made in 2k3, ect.
Dragon Kamillo Apr 28, 2015 @ 12:57pm 
RM95 isn't good work in windows 2000 and highly. This maker need a lot of corrections. Games work only in 8 bit palette (RM2k3 games work in 16bit palette). This is very unstable version and I think that won't be released. Although I had thought this same about RM2k3, so I can be mistaken. More probably is release RM2k value.
Bonelawyer Apr 28, 2015 @ 6:17pm 
Forget 95, they should re-release RPG Maker for ps1. It would be ♥♥♥♥♥♥♥ nuts.
Leaf Apr 29, 2015 @ 7:15pm 
RPG Maker for PS1...... but on Steam? With keyboard compatibility?
Cause that would be nice. Many users would finally be able to work with it. I just hope the awesome music of that maker doesn't get translated to MIDI and instead gets looped OGGs.
RPG Maker 95 does have a unique feeling to it that is more of an old school PC game more than a console game, like 2000/2003 have. I do prefer the 2000/2003, but having 95 adds the possibility of people challenging themselves to do a game with only what 95 has to offer and nothing else.
Last edited by Leaf; Apr 29, 2015 @ 7:16pm
Saga Saga Apr 30, 2015 @ 10:04am 
Originally posted by Zabi:
Now that I think about it, a fun project would be is to make a series of RPG Maker games that go through each maker program. The first game would be made in 95, the second would be made in 2000, the third would be made in 2k3, ect.

Man that'd be fun to try. Doing a episodic game using the various RPG Tools from over the years.. Chapter 1 could be RPG School Dante 98, Chapter 2 could be RPG School Super Dante, Chapter 3 could be RPG Maker 95, Chapter 4 RPG Maker PS1, etc etc.

And why even limit yourself to the enterbrain ones, could do some episodes using Verge or Adventure Construction Set for instance.
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Date Posted: Apr 27, 2015 @ 7:37pm
Posts: 7