Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And I think that have good screen you should set screen resolution to 320x240
multiple, another you will be uneven pixels game.
We will add a mode to scale the screen to 320x240 multiples instead. This will, however, add black bars above/below the screen as well, if the native resolution doesn't fit, but the pixels will be equally sized then.
Import this to RM2k3: http://s5.postimg.org/3sj1enbd3/Test_RM2k3.png
With this, make an event just show this picture. In fullscreen, this is how it looks in my 1280x1024 monitor...: http://s5.postimg.org/n1g44nvif/Test_RM2k3_fail1.png
It even cropped out the corners!
This is what I expected it to look like: http://s5.postimg.org/pu9boovuv/Test_RM2k3_should_look.png
It is stretched, though it has a veeeery soft interpolation, so to keep pixels looking as good as possible. Using this same method, a game would look like this:
http://s5.postimg.org/3l0gf96pz/RM2k3_unfiltered.png
All pixels perfectly visible there, and the very soft interpolation isn't even noticeable at all.
If none of this is possible, the black bar option is great.
But the cropped edges are actually a bug and will be fixed.
http://imgur.com/8WG2d7G
It displays a 1560x1080 resolution, when it should be scaled to 1440x1080.
I would love to see this happen, this would preserve the pixel art perfectly, making a neat retro effect. I would also like an option for the project in the editor to allow to change the default play for fullscreen modes and also if starting on full or windowed (also to change between x1, x2 or x4 the window size).
@Nogueh: Right, this is a bug we heard of only recently. The scaling will definitely be fixed in the next version.
Sounds fair for me.
#1. This shoddy behaviour is a plague that infests all RPGmakers, even VXAce. Third party tools must always be used to go beyond the 640x480 resolution it locks at. Or 320x240 for the earlier makes (2000 and 2003).
#2. Your maps would need to be a lot larger baseline, this can be a good thing or a bad thing.
Anyways, I can't find another thread about this anywhere, and this is sort of a pressing matter as it's hard to play older games nowadays with widescreens, I'm mostly interested in the mode to keep the aspect ration of the screen instead of stretching everything.
I have used that "Another FullScreen Mode" but can't find any updates for it, not even on cherry's site; the one who said to be developing it.
So yeah, I was curious if there was any progress in those 5 years or it got cancelled.
AGAIN, reviving this because there was no other thread anywhere.
As for the developer of that script- i doubt it is in the works any longer. Most have just accepted that old rpgmaker games are too old to be supported. i myself plan to update all of my old projects made in the original 640x480 resolution into an MV game with a much more reasonable resolution like 1280x720, but you can't rely on all devs to do that- especially not for the montrously large games that depended on outsourced scripts that have no equivalent in the current engine.
I see, the monitor one sounds like a good idea, but do you know how to set the game to go fullScreen on a second monitor? whenever I try to make a game go fullscreen in my second monitor it always transfers to the first.
If it were to work, then I could use a 4:3 monitor fine as I could still have access to my normal desktop as well