RPG Maker 2003

RPG Maker 2003

Leaf Apr 25, 2015 @ 3:31pm
Full screen is..... kinda ugly.
F4 stretches the image to screen resolution, and F5 blurs it a lot.
F5 would be nice if it only blurred things a SLIGHT BIT and made the pixels more correct to fit. I've seen many emulators do this.
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Showing 1-15 of 18 comments
Dragon Kamillo Apr 25, 2015 @ 3:45pm 
You always can use another fullscreen mode by cherry. This is old way for good play RM2k/3 games on new OS and seems to work with new version. This program have scale2x and hq2x algorithm to screen display. http://www.multimediaxis.de/threads/112126-AnotherFullscreenMode

And I think that have good screen you should set screen resolution to 320x240
multiple, another you will be uneven pixels game.
Leaf Apr 25, 2015 @ 3:52pm 
Wow. That's sad to have to rely on an outside program for this. I hope it gets fixed from within RPG Maker 2003. But thank you very much for sharing!! I appreciate it a lot.
CherryDT Apr 26, 2015 @ 1:58pm 
Fun fact: This new fullscreen mode is actually based on my earlier tool AnotherFullscreenMode, in a way.

We will add a mode to scale the screen to 320x240 multiples instead. This will, however, add black bars above/below the screen as well, if the native resolution doesn't fit, but the pixels will be equally sized then.
Leaf Apr 26, 2015 @ 2:31pm 
Hey, black bars are totally convenient for me :D. I don't want the game to stretch in any way, I rather have black bars. I have made examples though of what could look good.

Import this to RM2k3: http://s5.postimg.org/3sj1enbd3/Test_RM2k3.png

With this, make an event just show this picture. In fullscreen, this is how it looks in my 1280x1024 monitor...: http://s5.postimg.org/n1g44nvif/Test_RM2k3_fail1.png
It even cropped out the corners!

This is what I expected it to look like: http://s5.postimg.org/pu9boovuv/Test_RM2k3_should_look.png

It is stretched, though it has a veeeery soft interpolation, so to keep pixels looking as good as possible. Using this same method, a game would look like this:
http://s5.postimg.org/3l0gf96pz/RM2k3_unfiltered.png

All pixels perfectly visible there, and the very soft interpolation isn't even noticeable at all.

If none of this is possible, the black bar option is great.
Last edited by Leaf; Apr 26, 2015 @ 5:19pm
CherryDT Apr 26, 2015 @ 3:15pm 
For some... erm... technical reasons (we don't have the original source code anymore, which means all those changes are a giant hack), I'm afraid I can't add the soft interpolation at the moment.

But the cropped edges are actually a bug and will be fixed.
S-YXG98 Apr 26, 2015 @ 3:22pm 
Originally posted by CherryDT:
Fun fact: This new fullscreen mode is actually based on my earlier tool AnotherFullscreenMode, in a way.

We will add a mode to scale the screen to 320x240 multiples instead. This will, however, add black bars above/below the screen as well, if the native resolution doesn't fit, but the pixels will be equally sized then.
Does RPG Maker VX Ace scale the same way 2003 does? I actually prefer the way RPG Maker 2003 displays the game in fullscreen.
Nogueh Apr 26, 2015 @ 3:57pm 
Just tried Kleev's scaling test in my 1920x1080 monitor:

http://imgur.com/8WG2d7G

It displays a 1560x1080 resolution, when it should be scaled to 1440x1080.
MsNyara♥ Apr 26, 2015 @ 4:05pm 
Originally posted by CherryDT:
Fun fact: This new fullscreen mode is actually based on my earlier tool AnotherFullscreenMode, in a way.

We will add a mode to scale the screen to 320x240 multiples instead. This will, however, add black bars above/below the screen as well, if the native resolution doesn't fit, but the pixels will be equally sized then.

I would love to see this happen, this would preserve the pixel art perfectly, making a neat retro effect. I would also like an option for the project in the editor to allow to change the default play for fullscreen modes and also if starting on full or windowed (also to change between x1, x2 or x4 the window size).
Last edited by MsNyara♥; Apr 26, 2015 @ 4:06pm
CherryDT Apr 26, 2015 @ 4:20pm 
We will rather make this an option the player can choose, and it will be saved for the player so that it's applied to all RM2k3 games for this player.

@Nogueh: Right, this is a bug we heard of only recently. The scaling will definitely be fixed in the next version.
Last edited by CherryDT; Apr 26, 2015 @ 4:25pm
MsNyara♥ Apr 26, 2015 @ 4:22pm 
Originally posted by CherryDT:
We will rather make this an option the player can choose, and it will be saved for the player so that it's applied to all RM2k3 for this player.

@Nogueh: Right, this is a bug we heard of only recently. The scaling will definitely be fixed in the next version.

Sounds fair for me.
Originally posted by Kleev:
Wow. That's sad to have to rely on an outside program for this. I hope it gets fixed from within RPG Maker 2003. But thank you very much for sharing!! I appreciate it a lot.
Much as it'd be nice, i doubt it's likely.

#1. This shoddy behaviour is a plague that infests all RPGmakers, even VXAce. Third party tools must always be used to go beyond the 640x480 resolution it locks at. Or 320x240 for the earlier makes (2000 and 2003).

#2. Your maps would need to be a lot larger baseline, this can be a good thing or a bad thing.
Cirno Jun 2, 2020 @ 3:51pm 
Would somebody be mad if I necrofied this thread? XD

Anyways, I can't find another thread about this anywhere, and this is sort of a pressing matter as it's hard to play older games nowadays with widescreens, I'm mostly interested in the mode to keep the aspect ration of the screen instead of stretching everything.

I have used that "Another FullScreen Mode" but can't find any updates for it, not even on cherry's site; the one who said to be developing it.

So yeah, I was curious if there was any progress in those 5 years or it got cancelled.

AGAIN, reviving this because there was no other thread anywhere.
Your best option would be to keep an eye out for a 5:4 or 4:3 ratio monitor so as to make full screen workable, amazon usually has them up for pretty cheap- seeing as i have tunnel vision i used such a thing due to it helping my damaged peripheral vision anyway.

As for the developer of that script- i doubt it is in the works any longer. Most have just accepted that old rpgmaker games are too old to be supported. i myself plan to update all of my old projects made in the original 640x480 resolution into an MV game with a much more reasonable resolution like 1280x720, but you can't rely on all devs to do that- especially not for the montrously large games that depended on outsourced scripts that have no equivalent in the current engine.
Last edited by Remi-Chan: Chaos Goddess; Jun 4, 2020 @ 10:16pm
Cirno Jun 4, 2020 @ 11:21pm 
Originally posted by Bizarre Monkey:
Your best option would be to keep an eye out for a 5:4 or 4:3 ratio monitor so as to make full screen workable, amazon usually has them up for pretty cheap- seeing as i have tunnel vision i used such a thing due to it helping my damaged peripheral vision anyway.

As for the developer of that script- i doubt it is in the works any longer. Most have just accepted that old rpgmaker games are too old to be supported. i myself plan to update all of my old projects made in the original 640x480 resolution into an MV game with a much more reasonable resolution like 1280x720, but you can't rely on all devs to do that- especially not for the montrously large games that depended on outsourced scripts that have no equivalent in the current engine.

I see, the monitor one sounds like a good idea, but do you know how to set the game to go fullScreen on a second monitor? whenever I try to make a game go fullscreen in my second monitor it always transfers to the first.
If it were to work, then I could use a 4:3 monitor fine as I could still have access to my normal desktop as well
Originally posted by Cirno:
I see, the monitor one sounds like a good idea, but do you know how to set the game to go fullScreen on a second monitor? whenever I try to make a game go fullscreen in my second monitor it always transfers to the first.
It should be able to just be drag-dropped. If not you can always switch screens around.
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