RPG Maker 2003

RPG Maker 2003

WickedRequiem Apr 24, 2015 @ 10:24am
Sooo... is this better than RPGMaker VX Ace?
Or is this just a re-release of an older app?
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Showing 1-9 of 9 comments
DarkBlazter Apr 24, 2015 @ 10:31am 
in short words, it's a re-release of an older app, and it has a lot of tutorials on the internet
Last edited by DarkBlazter; Apr 24, 2015 @ 10:42am
Archeia Apr 24, 2015 @ 10:44am 
This also has been updated as I have posted a changelog :)
gadesx Apr 24, 2015 @ 11:31am 
Rpg maker 2003 is better with event handle, optimization, etc
The bad part is that doesn't support scripts, but you can program using events.
XRazza Apr 24, 2015 @ 12:12pm 
In short there's 2 kinds of RMakers:
2000/2003 Junkies
XP/VX/VXACE Junkies

So yes, it's an updated older program and arguably the most used and has the most resources, but in terms of "better" Ace is currently the best as scripts cover what isn't in-engine. However, 2k3 is by far the more friendly maker. I got it purely for nostalgia sake and to crack out my old Secret of Mana game I started back when I was in 6th grade on this engine.
Taka Apr 24, 2015 @ 12:34pm 
I would say not really simply because of the lack of easy scripting.

It's still a really neat tool though. I used to use it back in the day, and though I never made anything of note out of it, it was pretty cool. I wouldn't recommend it over VX Ace though if you had to pick just one.
Hajami Apr 24, 2015 @ 2:04pm 
Is it still 16x16 pixel chars that got shown twice the size while testplay?
Or do they changed the charsetsice to 32x32 Pixel?
And is it true that Event Grafics cant be bigger than the 16x16 Eventbox?
Last edited by Hajami; Apr 24, 2015 @ 2:05pm
D6 Apr 24, 2015 @ 2:15pm 
It's better in every single way except there is no Ruby scripts (but honestly, you can do without if you're patient and smart).
Libby Apr 24, 2015 @ 2:42pm 
Originally posted by Razaroic:
In short there's 2 kinds of RMakers:
2000/2003 Junkies
XP/VX/VXACE Junkies

So yes, it's an updated older program and arguably the most used and has the most resources, but in terms of "better" Ace is currently the best as scripts cover what isn't in-engine. However, 2k3 is by far the more friendly maker. I got it purely for nostalgia sake and to crack out my old Secret of Mana game I started back when I was in 6th grade on this engine.

More kinds than that. I'm a 2k/3/Ace junkie. Well, RTP junkie actually (except XP. What the hell were they thin- uh, ahem). So, yeah, not as easy to group as that.

Frankly, it's a great little engine that is a lot easier to use since you're not screwing around with a ton of scripts. It helped to shape a lot of great game creation conventions and is a great way to challenge yourself to push the limitations of your eventing to get what you want out of certain systems.
Libby Apr 24, 2015 @ 2:47pm 
Originally posted by Hajami:
Is it still 16x16 pixel chars that got shown twice the size while testplay?
Or do they changed the charsetsice to 32x32 Pixel?
And is it true that Event Grafics cant be bigger than the 16x16 Eventbox?
Nope! The default size for sprite animation frames are 24x32. Anything over the 16x16 will overlap other tiles, so in the case of RTP sprites, they will overlap their environs.
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Date Posted: Apr 24, 2015 @ 10:24am
Posts: 9