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That's not what "Scroll Type" means. "Scroll Type" dictates whether a map should continuously loop in a particular direction or both directions. For example, most Final Fantasy style overworlds will allow you to continuously loop in both directions as if you were flying around the entire planet.
No, this type of side scroller was most likely done using a bunch of parallel events. I'm not very good with evented system myself, but assume there must be, for example, an event that continuously moves the character downwards (gravity), an event that checks which buttons you're pressing (movement and jumping), and maybe an event that checks the terrain type the player is on and adjusts the controls accordingly (for the wall running), as well as a bunch of standard "on player touch" events for the springs and coins.
Custom event systems can be really complicated and finnicky to set up, but it is amazing what people can do with them.