Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
RPG Maker 2003 doesn't have scripts.
(And mods have nothing to do with viruses... However I don't think there is a mod for this available - yet. At least not for the official version, only for the old 1.08.)
By the way, RTP is the collection of graphics and sounds which comes with the software - what you mean is ATB.
Your only options right now are playing with the agilities of the actors and enemies to make the battle more "rhythmic" but I don't think that works well, or building your own battle system from scratch with events.
As a very basic example: You would create a map to serve as your battlefield and place events representing possible enemies and actors positions, with different pages for the possible enemies and actors which can be on those positions. Then you would have a number of events to handle the battle logic - display status using pictures and keep track of enemy stats using variables, show menus to the user and carry out actions by moving the events around, showing animations etc. This would also mean that you would have to code handlers for the individual items and skills and attacks yourself, etc. It's too much to properly explain in a single post.