RPG Maker 2003

RPG Maker 2003

ψ -No.23- Nov 16, 2017 @ 5:23pm
How to Switch to Turn-Based
I was just wondering if there was any way to switch the battle system from the timer method (I believe its called RTP, correct me if I'm wrong) to a turn-based battle system. I find the timer way infuriating. If not, what are the steps to do it using scripts (I don't want to download a mod because I don't like viruses).
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Showing 1-4 of 4 comments
CherryDT Nov 16, 2017 @ 11:15pm 
There is no turn based mode.
RPG Maker 2003 doesn't have scripts.
(And mods have nothing to do with viruses... However I don't think there is a mod for this available - yet. At least not for the official version, only for the old 1.08.)

By the way, RTP is the collection of graphics and sounds which comes with the software - what you mean is ATB.

Your only options right now are playing with the agilities of the actors and enemies to make the battle more "rhythmic" but I don't think that works well, or building your own battle system from scratch with events.
Last edited by CherryDT; Nov 16, 2017 @ 11:17pm
ψ -No.23- Nov 17, 2017 @ 3:47pm 
Originally posted by CherryDT:
There is no turn based mode.
RPG Maker 2003 doesn't have scripts.
(And mods have nothing to do with viruses... However I don't think there is a mod for this available - yet. At least not for the official version, only for the old 1.08.)

By the way, RTP is the collection of graphics and sounds which comes with the software - what you mean is ATB.

Your only options right now are playing with the agilities of the actors and enemies to make the battle more "rhythmic" but I don't think that works well, or building your own battle system from scratch with events.
Thanks! Could you refer me to a guide on how to make a battle system?
CherryDT Nov 18, 2017 @ 10:45pm 
I was searching Google for an English tutorial but didn't find any... I know that in the past there were some tutorials but I can't find them any longer. There are many games out there who did it, though, but it's not so easy.

As a very basic example: You would create a map to serve as your battlefield and place events representing possible enemies and actors positions, with different pages for the possible enemies and actors which can be on those positions. Then you would have a number of events to handle the battle logic - display status using pictures and keep track of enemy stats using variables, show menus to the user and carry out actions by moving the events around, showing animations etc. This would also mean that you would have to code handlers for the individual items and skills and attacks yourself, etc. It's too much to properly explain in a single post.
ψ -No.23- Nov 18, 2017 @ 10:54pm 
Originally posted by CherryDT:
I was searching Google for an English tutorial but didn't find any... I know that in the past there were some tutorials but I can't find them any longer. There are many games out there who did it, though, but it's not so easy.

As a very basic example: You would create a map to serve as your battlefield and place events representing possible enemies and actors positions, with different pages for the possible enemies and actors which can be on those positions. Then you would have a number of events to handle the battle logic - display status using pictures and keep track of enemy stats using variables, show menus to the user and carry out actions by moving the events around, showing animations etc. This would also mean that you would have to code handlers for the individual items and skills and attacks yourself, etc. It's too much to properly explain in a single post.
Thank you! This is really helpful! I'm going to start testing this over Thanksgiving.
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Date Posted: Nov 16, 2017 @ 5:23pm
Posts: 4