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As you can tell, this is going to be a blast.
b. Very, this is an old maker not really intended for stuff beyond rpg combat and exploration so you're making things very hard for yourself. I mean, you obviously found a path to realize your goal so you can probably make this work.
For non rpg and non singleplayer I would suggest Gamemaker, even the free trial gives a good idea of how much easier it can be done.
By making groups of objects that all act alike and also assign "labels" to them you can streamline a system neatly. For example, anything labeled "projectile" when colliding with an object labeled "enemy" will make the projectile disappear and create a damage effect.
Likewise, you can setup collisions between player controlled entities and whatnot instead of doing as you need to do now, individually setup every single thing.
Thanks very much. P.S. I had a look at Juno's Odyssey recently and really liked the character sets you and your group created. I really struggle with the art side lol
One thing to keep in mind is that each event is given an ID.
So if the 2p thing is supposed to span several maps, make sure to make 2p event 0000 and the paralell process thing 0001, and copy paste them into the next map right at the start.
That way you won't need to specify which event every single time.
Also, you can have a creative use of Terrain ID in case the objects you interract with are stationary as a way to cut some corners as well.
Otherwise if you want more 2p content, consider turn based things.
Such as making a version of Rock paper scissors. Player 1 makes an input (1,2 or 3) and then player 2 makes and input (1,2 or 3) then the game looks what those choices entail and calculate who takes damage or not.
I hope you liked the game, we try to make everything as coherent as possible when it comes to graphics, especially the later projects.
That opens up whole new possibilities, card games, board games etc.
I will admit I haven't played a huge amount of the game as yet, but what I have I found
quite enjoyable.
I was looking for inspiration initially more than intending to play through the whole game, but I will give it a fair run purely out of gratitude for your advice.
Don't feel any pressure to play the game, open it up and check out how things are done and such if you want. It was only ever intended to be a fun project for the group that we wanted to upload so other people could get inspired by.
There are some nice chapters in there but as always with these games the combat balance tends to be unhinged after a few makers put their work in.