RPG Maker 2003

RPG Maker 2003

Porre Dec 31, 2018 @ 9:40am
How to make a game with text input?
I am still new to rpg maker, but I am wondering if I could make a game with text input (and how I can do that).
For example that when you talk to an npc that you have to type in in a 'password' to get to a certain place, or when you fight a monster you could type in a certain word that would defeat the monster.

Last edited by Porre; Dec 31, 2018 @ 9:41am
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prpl_mage Dec 31, 2018 @ 1:11pm 
There is no actual way to do this but I will tell you a trick I've learned over the years.

You create a hero/actor and name it "password". Then in your password npc -event you add a "Name input processing" command which is usually used to name heroes by the player.
After that, add a conditional branch that checks if the name of hero "password" is "Doplis" if it is, stuff happens. (Conditional branch, 2nd tab, Actor > Password > Name is)

If you want numbers instead of letters there is another command called "Input numbers..." here you can decide how many numbers you want the player to input, and then like above you add a conditional branch afterwards to see if what the player put in was correct. (The value the player puts in is saved in a variable, so in the conditional branch you check if that varible has the correct value)


The issue with this however is that it will not work without issues in combat. So for that you need to do some free coding, which will be hard because the maker cannot register letter keys.

If you really want something keyboard focused I would suggest a different software like GameMaker since it's more versitile.
Last edited by prpl_mage; Dec 31, 2018 @ 1:15pm
Porre Jan 4, 2019 @ 11:18am 
Thanks.
I am now going to try Unity,
and if programming becomes to difficult to switch to GameMaker.
spheals Jan 7, 2019 @ 11:46pm 
Before you switch to thoese other engines, there is a 'show choices' command, where you can get the player to select a word or password.

Not sure if this would help or not
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Date Posted: Dec 31, 2018 @ 9:40am
Posts: 3