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You create a hero/actor and name it "password". Then in your password npc -event you add a "Name input processing" command which is usually used to name heroes by the player.
After that, add a conditional branch that checks if the name of hero "password" is "Doplis" if it is, stuff happens. (Conditional branch, 2nd tab, Actor > Password > Name is)
If you want numbers instead of letters there is another command called "Input numbers..." here you can decide how many numbers you want the player to input, and then like above you add a conditional branch afterwards to see if what the player put in was correct. (The value the player puts in is saved in a variable, so in the conditional branch you check if that varible has the correct value)
The issue with this however is that it will not work without issues in combat. So for that you need to do some free coding, which will be hard because the maker cannot register letter keys.
If you really want something keyboard focused I would suggest a different software like GameMaker since it's more versitile.
I am now going to try Unity,
and if programming becomes to difficult to switch to GameMaker.
Not sure if this would help or not