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It depends on what type of resource you are trying to import.
[Battle]: Sheet Size: 480 x 480, Sprite Size: 96 x 96
[BattleCharSet]: Sheet Size: 144 x 384, Sprite Size: 48 x 48
[BattleWeapon]: Sheet Size: 192 x 512, Sprite Size: 64 x 64
[CharSet]: Sheet Size: 288 x 256, Sprite Size:24 x 32
[ChipSet]: Sheet Size: 480 x 256, Sprite Size: 16 x 16, (Auto Tile graphics are 8 x 8).
[FaceSet]: Sheet Size: 192 x 192, Sprite Size: 48 x 48
As for Monsters, and Battle2; I am unsure of their dimensional limitations. Backdrops, Parallax Backgrounds, & Game Over screens should all be 320 x 240 in dimension.