Fran Bow

Fran Bow

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I like the new engine.
Was really surprised to see Fran Bow pop-up in my updates list.
You ported the game from Gamemaker to Unity? Yeesh, that's pretty much re-writing the game and just reusing existing art assets.

Still, nice work. I tried out the update and I love the upgrade. I could be wrong, but I feel like gamemaker locked the animations at 30. Regardless, the game moves very smoothly now. A very good reason for me to dive back into the forest.

Thank you for all your hard efforts :)
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Showing 1-5 of 5 comments
Brian Monday May 5, 2023 @ 5:30pm 
Originally posted by SynapseLapse:
Was really surprised to see Fran Bow pop-up in my updates list.
You ported the game from Gamemaker to Unity? Yeesh, that's pretty much re-writing the game and just reusing existing art assets.

Still, nice work. I tried out the update and I love the upgrade. I could be wrong, but I feel like gamemaker locked the animations at 30. Regardless, the game moves very smoothly now. A very good reason for me to dive back into the forest.

Thank you for all your hard efforts :)

Hello SynapseLapse,

You've just made a bunch of folks at the Killmonday Games Studio very happy with your comment. Thanks so much for posting!

And you're right that the Legacy Game Maker version of the game does cap the frame rate to 30. The new (Unity) version has three settings for VSync in the game's "Options" menu. "Every Second VBlank" locks the FPS to 30, "Every V Blank" locks the FPS to 60, and "NO V-Sync" has unlimited FPS.

I hope you enjoy playing again! Thanks again for posting.
Last edited by Brian Monday; May 6, 2023 @ 12:51pm
Coffee May 5, 2023 @ 9:19pm 
Any chance you allow FPS lock to 144hz?
Brian Monday May 6, 2023 @ 1:24am 
Originally posted by Ꝙ Ghosthunter Ꝙ:
Any chance you allow FPS lock to 144hz?

Unlikely . . .
Coffee May 6, 2023 @ 3:27pm 
Originally posted by Brian Monday:
Originally posted by Ꝙ Ghosthunter Ꝙ:
Any chance you allow FPS lock to 144hz?

Unlikely . . .

Would be great to avoid to go in GPU settings to lock them! I hate VSYNC predetermined to 60FPS
Last edited by Coffee; May 6, 2023 @ 3:27pm
HALO_run May 7, 2023 @ 12:27am 
Originally posted by Brian Monday:
Originally posted by SynapseLapse:
Was really surprised to see Fran Bow pop-up in my updates list.
You ported the game from Gamemaker to Unity? Yeesh, that's pretty much re-writing the game and just reusing existing art assets.

Still, nice work. I tried out the update and I love the upgrade. I could be wrong, but I feel like gamemaker locked the animations at 30. Regardless, the game moves very smoothly now. A very good reason for me to dive back into the forest.

Thank you for all your hard efforts :)

Hello SynapseLapse,

You've just made a bunch of folks at the Killmonday Games Studio very happy with your comment. Thanks so much for posting!

And you're right that the Legacy Game Maker version of the game does cap the frame rate to 30. The new (Unity) version has three settings for VSync in the game's "Options" menu. "Every Second VBlank" locks the FPS to 30, "Every V Blank" locks the FPS to 60, and "NO V-Sync" has unlimited FPS.

I hope you enjoy playing again! Thanks again for posting.
i agree with the other feller you guys have done well not an easy task.:manthumbsup::mansmile:
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Showing 1-5 of 5 comments
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