Exanima

Exanima

AyyDimitri Oct 15, 2023 @ 8:49am
Fall & Physics Damage Discussion
Just a heads up thread discussing any oddities with the new fall and impact damage system.
While it has its immersion benefit allowing small environmental knocks to impart damage on players and foes,
If it has created some rather unsatisfactory states of play worth commenting on or some unintentional interactions worth pointing out, rant here...

Colossal Foes Bonus Chip Damage:
Fighting colossal targets able hurl the player into the ceiling with mere collision clipping, resulting in lost hp from 1-3 impacts received during unintentional ragdoll travel.
This made fighting boss golem unsatisfactory asf in a straight up 1v1 fight this time round, having chunks of HP chipped from random physics collision interactions rather then the actual impact of the weapon is a pit of a joke...
Physics has always been an issue with fighting colossal foes, just now the sloppy part of collision interaction makes costly potential mishaps that are somewhat uncontrollable...
Getting knocked around by a pole hammer impact is fine, but yeeted off ya feet and thrown into the wall behind the foe from just an attack wind up clipping your modal, not good feeling...
Attack animation collision being more dangerous then the impact feels absurd when you go to all the effort to stunlock this battle bot but some unintended collision interaction chaos stagnates progression in the fight to a standstill.
But this is more of an issue with the physics strength of the colossal foes vs the resistance of your own physical mass and standing strength, not really a issue with fall damage, its just highlighted when flung so effortlessly.

Death on Level Start
This has only happened once while alt tabbing out and in during loading screens, had Derrin alongside not suffering any issue at all.
Upon starting the level the player just instantly took a bunch of physics damage, was defeated and awoke mid air in a floating standing position, before falling to the floor.
Had to result to save scum as taking %70 fatal damage on starting floor two is a bit much.
Would have yeeted a keyboard if that was later floors, inb4 tripping over the floor and falling down a pit on the new levels ffs.

Anyways, any fun stories so far...
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Showing 1-3 of 3 comments
Larus Oct 15, 2023 @ 9:31am 
I also noticed that my charaters stumbels significantly more often in the first 3 levels now. Sometimes even when there nothing in the way. I'm not sure if that's a problem on my side (I am using the GOG version) or if there are some bugged collision. My character suffered often suffered fall damage in the process.

Also had a death by changing from level 6 to 5. Fell straight through the ground.
fracs Oct 15, 2023 @ 9:32am 
I agree with you completely although you can do this trick to your enemies as well. So i was runnig in circles from two golems chasing me and they kept bumping against each other, sometimes they crushed against the walls ---- as a result one of them died and i managed to finish the ther one:steamhappy:
AyyDimitri Oct 15, 2023 @ 12:01pm 
Originally posted by Larus:
I also noticed that my charaters stumbels significantly more often in the first 3 levels now. Sometimes even when there nothing in the way. I'm not sure if that's a problem on my side (I am using the GOG version) or if there are some bugged collision. My character suffered often suffered fall damage in the process.

Also had a death by changing from level 6 to 5. Fell straight through the ground.

When it comes undesired tumbles, I find that is has been reduced greatly, I have noticed mid combat situations that would often ko the player's standing power are not occurring as often as they used to. For example I feel a tad more standing power vs big targets and multi targets overwhelms compared to before.

That said I have noticed the player tumbles in certain situations,
Any boxy shape such as stairs, or some jagged uneven surfaces, has the player failing to lift and place their next step fast enough for running speed or they bump their feet into the object as it moves to the next step position creating collision that drags or shunts the players centre of balance, too much drag from centre balance and it removes control and topples the player.
At least that's how I think it works.
I tend to like this as it incentives careful movement, but you can only do so much when the character the grace of sledgehammer...
But ayy, its come a long way for experimental physical exploration.

There are some other goofs going on that are not necessarily due to player movement. There are environment objects with bigger collision boxes and shapes then their physical size, sometimes causing one to collide with nothing and take damage mid sprint or get a weapon caught on the air...
Then there are times where the collision boxes are intricate asf an become an instant trip hazard if a foot gets caught.

As for falling through the floor, had that one before awhile ago, I think its the same misaligned spawning placement issue
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Date Posted: Oct 15, 2023 @ 8:49am
Posts: 3