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Also had a death by changing from level 6 to 5. Fell straight through the ground.
When it comes undesired tumbles, I find that is has been reduced greatly, I have noticed mid combat situations that would often ko the player's standing power are not occurring as often as they used to. For example I feel a tad more standing power vs big targets and multi targets overwhelms compared to before.
That said I have noticed the player tumbles in certain situations,
Any boxy shape such as stairs, or some jagged uneven surfaces, has the player failing to lift and place their next step fast enough for running speed or they bump their feet into the object as it moves to the next step position creating collision that drags or shunts the players centre of balance, too much drag from centre balance and it removes control and topples the player.
At least that's how I think it works.
I tend to like this as it incentives careful movement, but you can only do so much when the character the grace of sledgehammer...
But ayy, its come a long way for experimental physical exploration.
There are some other goofs going on that are not necessarily due to player movement. There are environment objects with bigger collision boxes and shapes then their physical size, sometimes causing one to collide with nothing and take damage mid sprint or get a weapon caught on the air...
Then there are times where the collision boxes are intricate asf an become an instant trip hazard if a foot gets caught.
As for falling through the floor, had that one before awhile ago, I think its the same misaligned spawning placement issue