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C:\Users\%Name%\AppData\Roaming\Exanima\Exanima.ini
PerfIndex = 5.13
Volume = 40
Supersample = 3
ShadingQuality = 5
TextureDetail = 3
TextureQuality = 5
ShadowDetail = 5
ShadowQuality = 4
HWMultisample = 0
Fullscreen = 1
Music = 0
ShowFPS = 0
ShowGameTips = 1
CamFollow = 1 <---- Change this to 1
VerticalSync = 0
FirstRun = 0
Please tell me that option is going to be IN the game soon? That's what I wanted.
The zoom/tilt and the rest stands though. Thanks for that.
EDIT: Even with that the camera is still awful and sluggish. It seriously needs to be changed.
Yeah, some people play with this setting enabled or pressing the spacebar constantly, i am not saying it is impossible. But it is not the way combat is designed to be played right now and it limits you. If you want concrete reasons i can give you a couple:
1. When the camera move the cursor position changes taking out control from you maneuver. In a game as unforgiving as this one, precision in your attacks is a must.
2. Even if you don't have motion sickness, a camera that is always moving with this kind of perspective (specially when you press spacebar all the time) will make your eyesight get fatigued sooner.
Just want to say using the ini camera fix I was able to complete the novice arena and the dungeon before that I was extremely held back and even hindered by the camera. It allowed me MORE control and MORE precision than the free camera. So yeah not everyone is the same just because YOU can be more in control and more precise with the free camera does not mean everyone else will be.
In any case, here is an example of playing without moving the camera, I enjoy it a lot this way.
https://www.youtube.com/watch?v=ZVCg79SON9o
There's a lot more instances of me dying because I'm fighting the controls in this game. For some inexplicable reason, the control scheme fights against the convention of camera based movement to the detriment of reflexive control, and this is a huge problem at least for me, and it seems for many of the other players. IMO, one of two things would expunge these issues and drastically improve the game for many people.
1: Lock on. Let the interface have an option to lock on to an NPC that is currently under the cursor with an easily accessible button, then have the camera orient itself relative to the locked NPC. This allows the current scheme to be available for those few who have no issues with the current system, but also accounts for people who hate it and affords them more control over 1v1 fights. As opposed to the space bar system, this also frees up the cursor to control torso movement and therefore allow full control over the weapon.
2: Tie movement directions to the Camera's orientation instead of the Character's orientation. This has been brought up a lot, and I think it's sensible because it works so well in every other game it has been used in (Including Souls and BB). The old guard who are married to the current system won't like it, but it'll work right out of the box for just about everyone, letting them play the game rather then fight the controls and quit after a few hours.
I agree, that's not a valid argument.
What has been mentioned by the devs and some players who have been playing since the Combat Alpha Demo was released (a year ago or so), is that it reduces drastically your performance in combat (precision, momentum, etc). It may be not noticeable now, but when you have to fight multiple opponents and harder enemies, and using thaumaturgy (e.g: a power that allows you to move an object and throw it to the enemy with telekinesis - you will need to know how to fight without moving the camera, because that the mouse does not move freely while the camera is following it and there is a technicall reason to it which has been mentioned by the devs).
This is a relevant argument IMO.
Ultimately, you will have to get used to the combat while not moving the camera, or just locating the camera behind the character from time to time to fight from a easier position.
FYI, the devs implemented something similar to a fixed camera a year ago and decided to remove it due to what was mentioned before and other reasons.
That's understandable. Those who notice the difference have been playing for much longer and have more experience with the combat system (I am not one of them by the way, I have not been playing for more than a few months, although it is clear to me that it makes a difference, and also that you will not be able to use abilities that need free cursor movement with a locked cursor).
Also, in Exanima's current state, you can use whatever camera mode you prefer and defeat expert arena and the dungeon. But, in the future the difference will be much more noticeable.
So more or less the argument is that while it doesn't matter now, it will matter in the future when skills other than the fundamentals are added. You may as well learn the controls they're building the game around rather than the ones they're not supporting.
What has been mentioned by the devs and some players who have been playing since the Combat Alpha Demo was released (a year ago or so), is that it reduces drastically your performance in combat (precision, momentum, etc). It may be not noticeable now, but when you have to fight multiple opponents and harder enemies, and using thaumaturgy (e.g: a power that allows you to move an object and throw it to the enemy with telekinesis - you will need to know how to fight without moving the camera, because that the mouse does not move freely while the camera is following it and there is a technical reason to it which has been mentioned by the devs).
It matters now, and will matter even more in the future.