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Is explained in options. In the Guide section.
Double click for OH attack. According to the roadmap thrusts are not implemented yet.
http://steamcommunity.com/sharedfiles/filedetails/?id=436028377
Perhaps I should clarify that I don't have problem fighting in the game. I've cleared what I believe to me most of the early access campaign (2 dungeons, I've heard talk about 3, so shouldn't be that much further) and cleared the beginner arena. So while I appreciate the tutorial, most of it are things I'm well aware of, thank you.
What I want to get to the bottom with is the seemingly random attack responses. I don't appreciate that my character does not respond in a reliable manner. At times it feels like I'm just watching my character, rather than controlling it.
An easy way to test this is to enter the arena, then just stand in one spot and hold the attack button. You'll soon notice that your character will respond differently to attacks and movement of the enemy. Some appropriate, some utterly ridiculous to the point where you wonder why you bother releasing the left mouse button at all, and some that make you scratch your head thinking "Who thought this was a good idea?". The point is, I cannot be certain that my character will do what I want it to do when I press the left mouse-button. I can be certain it will attack, sure, but the length of the attack and power seem to vary.
An example that I brought in the opening post is when my character will thrust their sword behind the enemy's weapon or shield, and then proceeding to one-shot them. There's a couple of other examples I've noticed with locking unto shields, to seemingly leave them open for an attack, and so forth. It seems to be happening more often when sidestepping, but I've also had it happen while standing perfectly still. So in other words, I've not found a reliable way to duplicate it.
Am I to assume that I'm the only one that've noticed this, or even had it happen at all?
In my opinion the game takes good advantage of what the current generation of controllers have to offer. If a better system come up one day, i have no doubts the devs would swipe off those little random variables.
Only thing I don't like is the way shuffling around during combat doesn't always reliably work. Sometimes it feels like I'm playing a turn based fighting game where my character takes one or two steps every 'turn'.
Personally I've got to say that my impression is the opposite - where it felt really tight to start with, but the more I've been experimenting the more I've gotten the impression that there's a lot of things that seemingly just comes down to dumb luck, but it could be because I'm just not fond of random variables in a game like this.
I might be making the problem a bit bigger than it actually is as it's "only" 2-3 swings out of 10 where my character will do something completely unexpected, and perform in a way that does not consist with previous patterns (can be good or bad, the main point is that it is an unexpected move that does not consist with previous behavior). It's not really *that* big of a problem for most people I suppose, but in a game where the character control is paramount, it's enough for me to be off-putting.
I will, of course, be continuing the game, and continue experimenting with character control and movement, but I just figured I should share, and see what other people's impressions have been.