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Heavier weapons tend to be more difficult to control, and you're taking two extremes here : the voulge is very heavy, while all swords are relatively light. Light weapons will be nimbler, giving them more flexibility in the way they attack. I tend to aim for the legs and shoulders when using voulges (or halberds, which are straight up upgrades).
You mentioned being defenselss, and that's quite right, you will have a hard time parrying with heavy two-handed weapons. I will always advise to keep your distance and prioritise evading over parrying. Parrying is the last chance to not take damage for two-handed users. Now if you got a shield that's an other story, you've got more wiggle room to parry (still, I'd evade most attacks anyway).
About fighting shields though, almost all heavier weapons force you to attack from the side unless you have very good footwork. With adequate positioning, you can bypass any defence, even those annoying kite shield wielders.
I have described previously in these threads a move I often use to defeat shield users with a polearm (I am a polearm main). I'll write it here if you want, but I just got a call for something urgent while writing this so I'll do that later.
Thanks for advice. I understood that during duels with voulge, but how do you aim at legs? It's pure random and sometimes character can hit them without crouching and sometimes performs hit from the high right or left positions for no reason. That's my point.
Sure, I watched a video from GilGamesHello, where he makes good points about footwork, but that won't do much, when your character ruins everything with absolutely random swings, which hit unwanted parts.
Really not man. I mean, I understand what you are trying to say, but there is nothing random about it, it is all about positioning. Depending on the position of your body and weapon, attacks will hit at different bodyparts, and the only thing you can do is learn how to move your character well in order to perform those attacks on purpose instead of by chance. I assure you, rondomness is not a factor in your ability to make the same move. What is "random" is the enemy in fact, because you can't be sure how they're gonna react to your own attempts at hurting them. If you managed for example, through practice, to perform the exact same movements before and during an attack, the hit would be similar. The issue is that, unlike a Tekken or Street Fighter, when you press a key in Exanima, your character doesn't perform a scripted attack that will always be like that no matter what (apart rom standing still without moving the mouse and pressing LMB, yeah the right-to-left will be similar). Add to the problem that in fights you are always moving, managing to find the perfect moment to do your move and actually hit is the real medium difficulty of the game. After that you've got wrestling moves, and that's a whole other level of mastery.
This is misinformation. Your hits don't change depending on your positioning, except for thrusts. I can simply stand in one place, facing the wall, keep pressing left mouse button and holding it to the end of an attack, not moving mouse at all. Character will simply change the trajectory of the attacks for no reason. Don't spread misinformation.
If you're gonna be like that, you can just as well go and figure sh*t out yourself. Misinformation my *ss, I just tested it.
And I tested just standing still and hitting in the same spot, while not moving mouse at all. So I know that your words are just misinformation. You can't constantly hit enemy's legs with swings using vouge.
Tested it again with a two-handed sword and a voulge just to see, and I confirm : the movements are almost exactly the same. The tiny differences that you can find are so minute that it doesn't impact your gameplay. Now, you annoyed me with your "spreading misinformation" bullsh*t, throwing that at my face when you're the one asking for help, so f*ck off and good luck. I'm out.
Hysteria isn't the best thing to have. Also two-handed sword doesn't have this issue at all. And no, difference is significant, especially when you want to hit lower parts of the body. Check bardiche as well. My point about misinformation is still relevant. If you are indeed out - fine, I didn't ask for help to read hysterical strangers.
It's even funny how one word managed to get you so mad.
Thanks for info. I will try to check best blocks for each weapon type then.