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🤣🤣🤣🤣🤣 this game is a work of art and I will place a bet right now that Exanima will release soon as in only a few months
Sure would be nice
Look, I love Exanima, I think it's great, I have been following the dev since they announced the Kickstarter for Sui Generis way back when... But after ♥♥♥♥♥♥♥ around in Half Sword I feel like the combat and top down view feels out-dated.
You can fire it up right now and see for yourself. If you're good at Exanima combat, you'll feel right at home with Half Sword.
https://steamcommunity.com/sharedfiles/filedetails/?id=3449465163
https://steamcommunity.com/sharedfiles/filedetails/?id=3449476799
This is just after 7 hours of playtime
Seriously, go outside.
I bet it would take the devs less time to move the systems and assets over to Unreal Engine somehow than to finish Exanima and then go on to work on Sui Generis for 15 more years.
This ♥♥♥♥♥♥♥ guy XD
The only tribalism I see exhibited is by you, you sound so angry over this inconsequential video game, have you tried not projecting so much? Like, take your own advice bub, because your reply is so comically out of place it sounds GPT generated
I'd buy Sui Generis thrice if it had those things in it at release
It is all done in a very basic, arcadey game that has absolutely not the same purpose or ambitions as Exanima. I mean, it's cool that you found a game you like, but those two are very difficult to compare, whether in terms of gameplay or complexity. I don't like Half-sword, I find the gameplay way too simplistic and not particularly nice to deal with. It is in the same vain as We Who Are About To Die, arcade arena game with basic physics and simple gameplay. No disrespect on the devs though, they have different ways of thinking, it's just not the same.
As for Exanima vs Half Sword, they both have great physics combat, just a different feel. It's a win for everyone that we get more physics fights. Half sword combat has some really cool stuff going for it, but the game is super bare bones otherwise. I don't know how far they're gonna take the game, but it's not close to as refined as Exanima at the moment. It's gaining ground fast though and has a ton of potential. I really hope they plan to do some dungeon action or story mode of some sort.
I really agree that Exanima could benefit from weapons actually penetrating rather than just kind of sticking to enemies when you get a really hard penetrating hit.
The devs did talk about dismemberment at some point, but I don't remember if they meant they could do it or were cautious in regard to the difficulty of implementing it. I know Madoc won't add blood splatter from fights in the environment because it would be way too complicated and take a lot of time to develop.
I hope my previous comment didn't give the impression that I was hating on Half sword, I simply don't like it as it is. Maybe I will later on when it is further developped.
Halfsword is a Pre-Alpha, they only have 1 character model in the game right now. I believe the game is intended to have a larger scope (the only character model in game at the moment is intended to be a fisherman), so it's a little unfair to label it as simplistic. It's pace is more promising than Exanima's, but they are currently only roughly similar. More so than the guy comparing Doom and fortnite in this thread, but regardless.
It is a bit simplistic right now, that's just what I have experienced playing it, but it's totally fine for a pre-alpha. We will see how it goes later on, I can only talk about what is already made. I am not really attracted to the direction the game is taking, but I'm not gonna criticize it any more than necessary : it is an arcade type of gameplay while Exanima is more like a simulation, broadly speaking.