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I lament that they didn't outsource it or opensource it years ago. We likely would have had 500% of the content that exists now if that happened.
Could never bring myself to buy it as there's really not a lot to it. Very little in terms of gameplay continuity. Very little in terms of world design and world-building. Scope of progression ultimately very low.
Granted I'm someone who does not enjoy short-lived rinse & repeat style games. If I'm going to put effort into learning intricate and unconventional combat then I want there to be some continuity there.
Well, such is the reason I never bought it. At this point it makes sense to mark it off as abandonware. Those yearly/bi-yearly updates not adding anything of substance. Seems more like mild tweaking and no actual content.
its cheap and offers a unique experience ESPECIALLY FOR THE PRICE.
how do you people have such horrible opinions its crazy.
i guess it makes sense OP is a hen tie addict.
this game is the definition of labor of love no im not D riding, the ambition the devs have for this game, you wont see many as dedicated.
Game in its current state has plenty of content in stroy mode as well as in arena.
Watched a complete LP just recently. Whole campaign was not even 3 hours.
For someone who typically gets a bare minimum of several hundred hours from games, that is quite abysmal.
Always thought the game had a stunning amount of potential, But at 3-5 hours, it's not something I would even bother with. Triple the amount of levels the game currently has and I might be inclined to try it.
Most demo's I've played actually exceed the amount of content on offer here. Worse is that I don't see hardly any replay value in story mode itself.
For new player it will take 30-40 hours to 100% explore each level and arena.
Assuming this is true, 30-40 hours is still not my idea of a worthwhile purchase. In that context it's just grinding away at the same content in a rather stagnant unchanging environment.
Quite disappointing how little variance and nuance there is. Always find the same items and in the same locations, same amounts of items, predictable static enemy placements. And the level design itself being painfully drab and generic.
I thought this stuff would have been improved upon years ago. I could envision some stunning new locations and encounters. The gameplay loop as it exists is an extremely solitary affair with the game from end-to-end looking like the tutorial area in Oblivion.
That's great if you like it. My standards and expectations are just slightly higher apparently.
Except, as I just mentioned, it's not 40 hours. It's 3 hours of content with finicky controls with plot advancement dictated by finding keys in random places. I wouldn't consider that content myself.
With a mentality like that, it's really no wonder that the devs thought it acceptable to flounder for so long.
No it's only very partially randomized. It is for the most part static and extremely predictable. Quite evident when watching people totally ignore 80% of containers. All meaningful items are static with only potions being randomized.
I repeat Item quality is random now so even if you know where or what to loot it doesnt meant it will be good quality. The game now is not what it used to be in 2014. If the person whom you watched didnt loot something for reasons you dont know it doesnt mean you or me or som1 else wont need it either. And yes potions are valuable so why not gather them?
ps chests now may also contain orbs which improve item quality.
It is still painfully static overall. No real excitement of finding rare stuff. You will find the same things with nearly identical properties in the same locations.
Yes there is variance, but on a very small scale. It would be much cooler and more exciting if there was more item/class variance. Most of it overlaps into being functionally identical.
People hardly ever remark on finding something rare or exotic. It's more the case that they knew something of that grade would be there. Not much mystery in that.
I guess my point is that loot generation could be far more dynamic and satisfying.
Nowhere did I say anything even remotely close to what you are implying there.
I said meaningful item variances with more fluid loot generation overall. No need to blatantly conflate and exaggerate.
You can still find interesting and exotic items without it breaking balance. Take Dark souls for instance. There are very rare drops like that of the black knight, with a small chance to get a cool weapon that is strong but doesn't actually break the game.
In Exanima, not only do you know exactly where to pick up items, you also know they will be relatively identical in appearance and function. Nothing really stands out in that context. It's predictable and dull.