Exanima

Exanima

SuperSandDM Jul 28, 2015 @ 3:19pm
Lever puzzle (spoiler ?)
First of all, I'm really digging this new update, really exiting stuff.

Soooooo I was in the first level, right where the potion is located, there is a new area, I'm sure you guys have seen this. There is like this warning sign with a skull on it. After clearing the whole level I decided to take a look at this area. The first lever puzzle was pretty easy, just pull the lever an quickly run over the trap doors. The second one was a bit trickier, but after a few minutes i managed to get the lever stuck with this wooden board/plate thingy, so the gate stayed open. After that overwhelming feeling of success, I had like an hour of miserable frustration in the next room, the two levers faceing each other and the two locked gates. Couldn't figure out what to do.
I was wondering if any of you guys managed to solve this, or could give me a hint. :)

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Showing 1-15 of 64 comments
USER404 Jul 28, 2015 @ 3:27pm 
Try more of the second puzzle recipe... but upside down :)
SuperSandDM Jul 28, 2015 @ 3:46pm 
Ok that's what I thought. I was trying to do smth like that, but it seemed really hard to pull of, so i gave up on that. I will try again tomorrow, thanks mate. :D
Dude.Man.Guy™ Jul 29, 2015 @ 2:41am 
Pretty much what USER404 said, trap one of the levers then pull the other one, the next few puzzles are great but there was one that just outright made me start a new game.

You'll know it when you see it, long halways with a bunch of levers that are timed, i couldent make sense of it.
Valoran Jul 29, 2015 @ 3:42am 
Originally posted by Dude.Man.Guy:
Pretty much what USER404 said, trap one of the levers then pull the other one, the next few puzzles are great but there was one that just outright made me start a new game.

You'll know it when you see it, long halways with a bunch of levers that are timed, i couldent make sense of it.

If you're talking about the area where you have to pull all the levers in succession pretty fast, I found that putting the stool under the first lever and then pulling the lever down and dropping the chair on it keeping the lever pushed down keeps it there perminently. This allows you to start from the second lever making the run way easier.
Last edited by Valoran; Jul 29, 2015 @ 3:43am
Murf Jul 29, 2015 @ 4:53am 
Originally posted by Atlas:

If you're talking about the area where you have to pull all the levers in succession pretty fast, I found that putting the stool under the first lever and then pulling the lever down and dropping the chair on it keeping the lever pushed down keeps it there perminently. This allows you to start from the second lever making the run way easier.

Good tip, also you do not have to click on the levers exactly, you can click on the housing around the levers and lower/raise them that way. Saves some time as well.
Burgzaza Jul 29, 2015 @ 7:43am 
As the author of this post, I'm really stuck on this "third" room, with the two levers facing eachother, and the two locked gates.
I tried to stuck a lever in it's up position by putting something under it, but I can't manage to do it, as the lever immediatly goes down when I release it.
Any tip on the object you used to sutck these levers up ?
But I'm not a super player, and I even had to "cheat" on the trap doors, using a long plank to get to the other side :p
Murf Jul 29, 2015 @ 8:35am 
using a plank is not cheating, any way you can get around the puzzle is ok, the devs made it so you have to think and solve the problem as you see fit. as long as you aren't breaking code to do it. as for where you are stuck. you are on the right track putting something to hold the lever, keep trying, try facing the lever so you are facing it straight on with the camera when placing your prop up object. it's physics based, so think what would happen if ya laid something on the lever and then lift the lever up.. what would happen to that object?
Last edited by Murf; Jul 29, 2015 @ 8:36am
Burgzaza Jul 29, 2015 @ 8:42am 
Hehe, I tried to do exactly this for a while, I'll keep trying next time then, thanks Murf ;)

And yeah that's very true, using the planks to pass a pit isn't cheating, the thing is I'm sure it's possible to pass these trap doors just by running, but I died once on a pretty quick run ^^'
TwoPumpWarrior Jul 29, 2015 @ 9:12pm 
I'm chilling at the long multi-timer hallway. The two levers facing each other gave me a hard time. I had solutions but had a little trouble manipulating the physics. Sorta wish I could push and pull things sometimes :d Just for like the delicate touches, like setting the ladder straight up to hold the lever.

I used two ladders on the 4 succession levers, wasn't quite enough though. So I grabbed a bench to place under the levers and then dropped a small rock on the ladder couple. Like a damn charm.
Dude.Man.Guy™ Jul 29, 2015 @ 9:16pm 
Hi there TwoPumpWarrior, i've seen you around commenting on exanima pictures and i think i've seen your youtube channle, cool to see a familier face, but anywho thanks for the Info Atlas i'll try this some more give the puzzles a go again.
Soup Calhoun Aug 2, 2015 @ 2:30am 
So is the reward of the puzzle sequence just the plate gauntlets and a chain tunic? I feel like I got the bad ending.
Murf Aug 2, 2015 @ 10:33am 
Originally posted by Soup Calhoun:
So is the reward of the puzzle sequence just the plate gauntlets and a chain tunic? I feel like I got the bad ending.

The rewards at the end of that bit of lvl 1 is random but it is higher quality loot that you don't usually find until the middle/end of lvl 2
Last edited by Murf; Aug 2, 2015 @ 10:33am
GARRUS Aug 2, 2015 @ 10:37am 
It's randomized. I got some vambraces and plate gauntlets the first time, which clash, but a plate helm the next. The first lot was definitely underwhelming, but on repeat playthroughs it's practically free.


This is more directed at the devs, but it'd be good if they added some kind of indicator when an item you're moving is out-of-bounds. Currently it's a bit of a guessing game. An ability to float an item around as if you were carrying it would also remove a lot of the tedium.

Items also can't be manipulated (in non-combat mode) unless the character has come to a complete stop, which was irritating when trying to collect the planks for the trapdoors. Maybe there's a good reason for why this is though.
Murf Aug 2, 2015 @ 12:10pm 
When an item you are holding/manipulating goes out of your rnage, the pointer turns to an X.

GARRUS Aug 2, 2015 @ 8:26pm 
Ah, on closer inspection, you're correct. Thanks!
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Date Posted: Jul 28, 2015 @ 3:19pm
Posts: 64