Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't you think this kind of combat would've made Skyrim more interesting and fluid?
I think it'd make the controls a lot simpler, though.
from here:
http://steamcommunity.com/app/362490/discussions/0/620712999982320688/
Well, I'm glad these guys are experimenting with physics based combat. I think if someone brought into the FPS category, it'd be the next big step, both for realism and exciting combat.
https://www.youtube.com/watch?v=S2iRIXOOLu4
I imagine you have played the game and understand the controls. How exactly is any of these things going to work in first person?
How exactly, and why do you want that?
I really wonder, why would Exanimas physics based movement enhance a first person mechanic?
And on another note: Doesn't FPS stand for first person SHOOTER? Why is everyone saying fpS? ^^
Thrusts and ranged weapons, you will be able to aim precisely with them. They will use a different cursor/targeting system.
NEH!