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The only suggestion I have for the controls aspect is to try using a controller or hybrid controller and mouse combo. I've seen some people that hate the controls love the game after switching. I much prefer mouse and keyboard, but I see the appeal of controller because it allows you to control your character relative to the screen instead of relative to your character making many things easier.
Other than that I don't think there's any hope for this game to win you over unless the controls finally click with you. Which is still possible, just not likely after 80hrs of playtime. This game is not going to change no matter what other people want though. It is what it is, and I love it for that.
I highly doubt even 50% of Exanima players would agree with you. 98% is ridiculous... Whoops, missed the word "not". Then yes, most players are probably not going to agree with that.
That "fumbling around randomly" is almost entirely your own lack of skill with the controls. Movement and attacks are surprisingly clean and precise once you're proficient.
If you stop stressing out about how wrong you think the controls are and actually learn how to use them, give yourself the time to build new muscle memory, you'll likely find it's far more satisfying than combat in most other games. 4 hours isn't enough time to achieve this.
If you want instant gratification, this is really not the right game to play. But if you want a slow-burn gratification that just keeps growing and growing even after 50 or 150 hours, then keep practicing, it's worth it.
Likely the most accurate statement made in the tangent.
Exanima is fun because it's unique and non an standard cheesy safe design for all kind public game. What you ask for is simply another completely different game just because you don't want to deal with your skill issue.
what you ask, is like going to nintendo and telling them mario is boring and they should make it an auto-runner because you don't want to learn how to move and jump is enough for the game and you don't want to learn how to use the controller, just tap the phone.
Completely agree with you. Just yesterday I spoke to a friend who also played it again (like you, I keep checking it out like once a year) and we both had the same points of criticism, the overly complicated and wonky controls and the lackluster level design.
The latter point does not concern me too much, since I prefer the Arena mode anyways.
But the combat... yeah. Like the idea, but the execution just doesn't cut it. No pun intended.
Proof: I have fun when playing.
See how useful it is to present your personal opinion as fact?
What is it with gamers being so absurdly hostile towards people that do not enjoy the same things? They don't take it away from you, there's no need to be so defensive.
I can understand such reactions when some 30 minutes player kicks the door in and ♥♥♥♥♥ all over the game, the dev team, and just rants like an unhinged toddler.
But this wasn't the case here. OP shared his opinion in a constructive way. It's feedback.
Personally, I don't think these particular devs would change Exanima so drastically. But you shouldn't be surprised when people respond to perceived threat of unwanted changes with as much energy as someone else uses to try and push those changes on them.
On a less objective note, I'm fairly sure some players consider Exanima an example of real art amidst modern seas of shovelware, so in a sense, replacing a central motif with something severely dumbed-down would be not unlike defacement, which is also a thing that people tend to get riled up about. Food for thought.
PS) This thread looks pretty civil to me, no's one been "absurdly hostile". Thus far, nobody has even started swearing except... Huh, would you look at that?
It's only you and OP that were swearing. Doesn't that mean you two are the ones being hostile?
OP has the same right to voice his opinions, concerns and wishes as you do.
Do you even see your own double standards? You consider one opinion acceptable, while the other is "dangerous". That's not how it works and your little horror scenario is absurd either way, as if they'd change anything at this stage.
Ah yes, nice framing.
Because me painting a hypothetical scenario in which I use a colorful word to describe the misbehavior of an invented character absolutely means I am "cussing" let alone acting hostile. Man at least try next time.
That aside, I did not say this thread is hostile, I pointed out a general phenomenon in video gaming communities that can be observed broadly and also here, to a degree with the backhanded elitism and gatekeeping over someone simply sharing his opinion.
Next time you do not understand what someone said, maybe ask instead of reading the wildest things into it, let alone frame it into something it isn't to create a ridiculous narrative that again only serves the purpose to cause discord.
In the myriad of AAA trash, and over marketed C-ringeRPG toxic garbage /table top idiots, ARPG Arcade, very few and companies provide any solid games.
Controls aside. I think adding a endless waves mode, sorta like the practice arena, but you know.. endless. Where you fight, loot the bodies, go to the next even harder wave, with maybe more enemies to fight etc. Rinse and repeat until you die. Start over. Maybe have some unlocks you gain on that run from getting to certain waves.
I think that would be a fun easy to implement mode. As currently, my most played activity in this game is the Practice modes. (Story mode is too slow and boring and punishing for me to enjoy. And arena is even slower to progress.)
I think that would not be good. You looking at other games and comparing it to the whole zombie style games which is why it doesn't fit your narrative and game style. This is more medieval theme with physics you can tell from arena, and the story thats that the real focus is there. There is the survival theme also. The enemies could have been as well mythological or anything else.
My two cents don't try to compare it with rest since is a niche.