Exanima

Exanima

Myrmicus Nov 26, 2023 @ 1:52pm
Level 8 - Level design...
Excuse me but... have the dev lost their mind ?

I like the way the game plays, I like the fact that walking is literally the complex thing of moving each limb to move your body forward. It's neat, and cool and incredibly clunky. Because, unlike in real life, where you control each and every limb you move and how you move them to achieve the desired result, here the game decides that "moving forward" is "moving one leg to take a step, then the other" without letting you decide precisely how to do it.

It's kind of endearing to see my character fall on his face after running into a body.
It's kind of irritating when my character slips on stuff and falls on its a$$ in front of a very deadly undead.
It's really great to see ennemies fall on their face after slipping on the bodies of their comrades.
It's really tense when you have to cross a chasm with only a few planks, because you know that your toon can slip easily.

But boy, oh boy... the first time I saw the pipes over the chasm, my first gut wrenching instinct was "Nope !". And then, I decided now was the time to savescum... Who thought it was brilliant to put you in front of an acrobatic gauntlet, when you cannot, in fact, move on a perfectly normal floor without risking to faceplant on the cold stone floor ?
It's pure madness.
And yes, I know there are other routes, but damn.
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Showing 1-3 of 3 comments
LewisPhillips Nov 26, 2023 @ 4:14pm 
True, navigating the terrain is the hardest part of the game. I cleared every level without even getting KO'd once in my second run, my first run ended because I fell off a wooden plank into a chasm.
Tempered Nov 26, 2023 @ 9:08pm 
You think it's bad for you, think about poor Derrin.
Myrmicus Nov 27, 2023 @ 1:51am 
Derrin, ma boy, stand here while I go this waaaaaaaaaaa...
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Showing 1-3 of 3 comments
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Date Posted: Nov 26, 2023 @ 1:52pm
Posts: 3