Exanima

Exanima

Secondary weapons in Arena?
Why not?
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Showing 1-11 of 11 comments
Brandrixco May 23, 2016 @ 8:32am 
Only works in elimination. I do not have a reason why it wouldn't be in other modes tbh.
Originally posted by brandpower911(IDC):
Only works in elimination. I do not have a reason why it wouldn't be in other modes tbh.
Ikr
drunkenvash May 23, 2016 @ 10:20am 
I think secondary weapons should be taken out entirely, besides a dagger or something small. :P but that's just me.
Last edited by drunkenvash; May 23, 2016 @ 10:21am
Caramel_Clown May 23, 2016 @ 10:54am 
Originally posted by drunkenvash:
I think secondary weapons should be taken out entirely, besides a dagger or something small. :P but that's just me.
It was highly requested and implemented in one of a recent patches. I'm afraid you're in a minority on this one :)
Originally posted by Caramel_Clown:
Originally posted by drunkenvash:
I think secondary weapons should be taken out entirely, besides a dagger or something small. :P but that's just me.
It was highly requested and implemented in one of a recent patches. I'm afraid you're in a minority on this one :)
What patch you liar?
ImpTaimer May 28, 2016 @ 8:22am 
Secondary equipment should be disabled for Arena, or the function disabled entirely.

It is nice being able to swap to fists for funzies but it takes away from the challenge. Sure it'll be "neat" to see the enemy wip out a dagger to cheat in a fist fight, but for the time being I'd rather just see it disabled for Arena.

In the future I hope it adds to your total encumberment, and maybe make it visible what you have "sheathed".
Originally posted by ImpTaimer:
Secondary equipment should be disabled for Arena, or the function disabled entirely.

It is nice being able to swap to fists for funzies but it takes away from the challenge. Sure it'll be "neat" to see the enemy wip out a dagger to cheat in a fist fight, but for the time being I'd rather just see it disabled for Arena.

In the future I hope it adds to your total encumberment, and maybe make it visible what you have "sheathed".

During pugilism, do you bring in a huge sword against your weaponless enemy? No.

2ndary weapons are not exception - they should be disabled for pugilism.

And if anything else, if the 2ndary fits the rank, it ABSOLUTELY needs to be allowed.
ImpTaimer May 28, 2016 @ 8:35am 
I don't remember arguing that. I was saying the ENEMY doing it would be "neat".

Secondaries for Arena mode are still uncessary with the current equip-rank system in place. It's already tedious enough to acquire and set up gear for each rank, on each character/hirling.
AndreyGuerreiro87 May 28, 2016 @ 8:38am 
+1
Gozer May 28, 2016 @ 10:40am 
Secondaries in Arena would be OP.

Imagine a Halberd with a flanged mace with buckler combo. I could wreck everyone.

Or plate armor with long sword and shield and my secondary would be to stowe my shield. Now my sword is quicker due to less encumbrance.

It gives your fighter more options versus that hapless npc wonk.
Originally posted by ImpTaimer:
I don't remember arguing that. I was saying the ENEMY doing it would be "neat".

Secondaries for Arena mode are still uncessary with the current equip-rank system in place. It's already tedious enough to acquire and set up gear for each rank, on each character/hirling.
Ah, apologies for not reading.

But even then, it doesn't matter if it's tedious. It's your choice if you want a 2ndry weapon for your recruit.



Originally posted by Arzak:
Secondaries in Arena would be OP.

Imagine a Halberd with a flanged mace with buckler combo. I could wreck everyone.

Or plate armor with long sword and shield and my secondary would be to stowe my shield. Now my sword is quicker due to less encumbrance.

It gives your fighter more options versus that hapless npc wonk.

But even then, the npc (when even better ai comes) could do the same.
So now it's not op, it's like complaining about the opponent switching weapons in a game like Dark Souls (not comparing the game generally btw).
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Date Posted: May 23, 2016 @ 8:11am
Posts: 11