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The left to right swing is just a practice thing. It's a little awkard at first, but do it enough and you'll have near 100% success rate of doing it on demand. It's best to get the gist of it and slowly work it into your fighting flow.
Ideally you should arrive at the understanding of when and why to use L to R or R to L swings, and the default won't matter. There's a pretty significant difference between attacking R to L because it's the default attack, and attacking R to L because it's the best attack vector in a given situation.
As far as never using RMB that's a bit surprising since RMB is the default walk/run/sprint key (combined with shift) both in and out of combat; it's not possible to sprint using WASD keys. If you're using WASD all the time to move around then it's not as smooth as RMB and you'll tend to move more like a robot when doing so. By default tapping WASD keys in combat takes a single step, holding WASD keys performs a dash, yet both of these are combat steps and not regular movement (you pause after each step) unlike when using RMB for continuous movement. If you need to run or move more than a few steps in combat mode RMB is the intended way to do so.
patch when(days,weeks, months)? Cant wait to make those perfect swings!
The trick is to get the red sight to the left of your enemy, and move the cursor like you were actually swinging from the left.
I find it easier to use WASD instead of the RMB for movement (In and out of combat)
And I've only used WASD so far, so I doubt I'd be able to relearn the movement for using RMB.
In its current state preforming the left-to-right attack does not match the whole "idea of full control" the game tries to accomplish. Doing the quick counter-clockwise move with the mouse breaks your focus and slightly changes the direction of your character. It is not a big problem, it is just unnecessary and easily fixable: by assinging a key to it.
I agree RMB is usefull in combat, especially for positioning your enemies and running away. What I can live without during combat is for example current function of MMB. Or, if one wants all attack to be performed with LMB, it could be solved with already existing Alt mechanic:
Dear Devs: Plese, allow us to assign a key to this attack. It will not affect the depth of the game, it would just make controls more approachable.
By the way, I cannot use the absolute controls in Brigador, because the controls they implemented based on their original vision were ones that I was already intimately familiar with from certain other games from long ago. So I cannot use the new noob controls for the life of me. However, I am happy to see that more people can play and enjoy the game at their own pace.
I always advised for top-down game design in the sense that, it really is all about the developer's vision and executing on that vision. Fans can often ruin your best work, so you must be judicious when listening to feedback. However, when it comes to letting people play your damn game, I think there are no excuses for not allowing people to control the game however they want.
On that note, I think I am going to make an AutoHotKey script for Exanima that lets me use my mouse's extra buttons for attack buttons. So the forward-click will be Alt+LMB and the back-click will become a double-click. This will take some time getting used to, since I am already used to the vanilla controls, but I think they will feel better in the long run. Too bad I cannot do this for the right-to-left-attack, though I must admit the new patch did make it snappy.
Also, at some point, this game could use a proper tutorial. If there are things hidden in the control scheme that the devs want players using, those things must be made clear in a tutorial instead of forcing everyone to use the one and only holy scheme of controls.
After this last update, I think I can finally buy a copy for all my friends though. It's definitely the right step forward.
It would be nice if we had an in game toggle key to toggle the default direction. The use cases are as follows:
1) Double or more left feinting requires a lot more mouse work than doing the same on the right side. Also, since you are constantly moving the mouse to the left makes its very cumbersome to do so while trying to twist right. These two problems do not exist with R to L attacks. A toggle switch would prevent this, without forcing the player to choose a handedness. Instead of move mouse + click + move mouse + click + move mouse + click, you would have toggle click click click
2) This extends to dual wielding where you can individually control your weapons. Since the right hand is always the default, You have to do a bunch of extra mouse labor to perform what seem like very sensible actions such as using your left hand to attack after executing an overhead with your right hand. It basically takes much more mouse work in general dual wielding if you want to lead or feint with the left hand vs the right hand that could be equalized / alleviated with a toggle.
It's not the end of the day if one doesn't get added, but it would be a great QoL improvement.
I agree with this post and the OP as well.
Left Swing shouldn't get your character out of sync/focus. Shouldn't make you change were you look even for a split second.
Thus could be easily remedied by assigning a command.
The idea with ALT is pretty good, as is assigning the Mouse 4 or 5 button if available.
Simple is better in my eyes. "Skill" does not equal doing unintuitive actions.
I'd also like an option to have a cmand for upward vertical swings (low stance - the opposite of overhead) - and diagonal swings both overhead and upward.
I have also made a post here asking the developers BM to include an option for left handed characters and enemies in the mix. Meaning primary hand is left, default swing is Left to Right, and RtL is the alternative etc..
If you support the idea, please post there, it will possibly help implement the idea in the future. Imo it is a must and a game changer.
Therefore, I really hope the Devs would comply to our humble request.
The suggestion you had earlier in this thread would be a fantastic implementation.
It's great to see how involved the community is in this game :P
Hopefully a dev reads through this thread.
Wait, when I hold alt and swing, I thrust. Am I double clicking by accident or something? Just got the game an hour ago btw.