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You say 5 points would unbalance things but give no expalantion of how. I find your statement illogical based on the fact that this would both effect player and opponent characters equally in allowing them to both field more complete sets of equipment.
I could even go as far as saying it would make things more challenging because the AI tends to end up on the wrong end of the polehammer more often, and it would benefit from additional armor more than the PC
I pretty much agree with everything you said, but what I think the devs are trying to accomplish with the expert point limit, is to restrict the high end weapons to the master arena yet still allow them at expert but with an armor penalty. It may very well be that the real target of the point system is your hirelings and not so much the player.
From what I have seen, the AI does not utilize the full amount of points. You still have expert combatants with zero plate armor on them besides a helmet, they don't use cuisses and seem to prioritize chainmail over padding. My point is that the AI in expert could be made harder if they chose armor more intelligently instead of increasing the point limit.
The AI would have to be adjusted to use the full availability of poijnts, layer armor, and use armor above normal quality at times, but I think the outcome would be better and folks would'nt complain as much about how thier sword annihilates plate users.
When you get an opponent with no armor on a particular place, like the head, where do you aim? What tactic do you adapt to defeat the opponent? I think the point system allows more gameplay, not less. You (and by the game's philosphy, the enemy) are forced to pick and chose your weaknesses and strenghts. Means there's more to do and think about in the game.
If everyone got to go in with the max gear the tier allows then everyone would, and the differences would basically just be cosmetic. That doesn't sound like a good idea.
Instead I want to go in a fight and analyse my opponent and figure out his weakness. I want my shield hireling to forego the breast plate for better gear elsewhere since his main body is protected by the shield. I don't want everyone to walk around like boring slow tanks that all look the same.
I don't really ever see the AI crouch during a swing to hit the player character below the waist at all.
As far as I can tell, the AI doesn't crouch at all. They still manage hits on legs though, partly if you're pulling away from close up and they have a short-range weapon like a mace or war hammer.
It doesn't go "hey look an unarmored ________, i'm going to aim for that spot"
Sounds about right to me. To be fair though whenever they get a sword and flail widely it messes me up every time.
Yeah if the AI went for your unarmored bits, the game's challenge would go way up. And I agree re: sword users. They are dangerous. They are my most dreaded opponent, followed by shield users with maces. I do not like going up against either of those match-ups as there are no natural counters to them. Everything else is easy-mode.
My favorite is when I can stab a lower-armored shield user over and over from the shield side in the gut, so from their body's left. Moment they have armor though, bigger shield and maxed out shield skills, this goes out the window.
I'm not trying to brag, but I've found that keeping range with a polearm or two-hander generally counters one-handed swordsmen. The two-hander sword-wielders have the usual issue of overcommitting at the wrong ranges.
Yeah, the plate+gambeson+shield combo is why I swear by the polehammer and knockdowns to finish fights.