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Synchrony let's you attack while shielding making overhand swings with club weapons deadly.
Persist let's you attack while getting a blow.
If you play the arena and make it to novice and above you will see how much a pain in the ass shields are. They are extremely useful and let the player/ai get right up to your face and unleash powerful counter blows.
I kindof read the patterns in the enemies' attacks, hop back, hop forth - attack, repeat. I almost never get hit unless they've got a weapon with absurd range(and even then only occasionally).
Sometimes you get cornered, and you'll have to block incoming attacks. But parrying is childishly easy. I don't recall ever getting hit by an enemy attack that dealt damage to me whilst parrying.
I almost never get hit by anything(both arena as well the playthrough, I'm on floor 3), I've not faced the ogre because I've not advanced that far. So apparently I'm doing SOMETHING right. If I'm better at math than you that doesn't mean I must've spent at least 3 times as long training as you did; I might be just better at what I do. Even if admitting that means hurting your ego.
I'm not talking about the practice arenas...
I just caught you in a lie man. Stop lying to yourself please...
There's a "Arena mode". Which allows you to play as in, hiring and reqcruiting new members of your squad.
They have multiplayer of some sort planned. You can kill any AI opponent easily with a broom. If you were fighting yourself (or somebody better), a shield could come in handy. It's EA, so we'll see where we end up with this eventually.
There's also some plans for ranged attacks too. You can speculate how a shield may help with that.
I would think it would be really nice if they added a shield that was also a light source. Until then, my torch is my shield.
Right this second, the only reason to carry one is if you happen to like the fighting style. Hopefully they end up in such a way that the game rewards you for being prepared by carrying one, but doesn't require you to look at your reflection in it every 4 seconds.
I second your notions. Perhaps it'd be useful in multiplayer, but against the AI it's completely useless because parrying takes no effort.
Guess we'll find out. Still kindof sad to just neglect the whole category of shields altogether.
Also yea; the torch is such a must it's almost never worth it to swap to anything else in story mode.