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There is a limit you don't become a master in everything and have to make decisions instead of learning everything there is. 12 is a good spot considering there will be no thaumaturgy in arena. You are free to have jack of all trades character within those 12 points. Having no limit is not a jack of all trades but a master of all.
It's for character build diversity. If every single character had the same capabilities then only gear would differentiate one fighter from another and that isn't nearly as interesting as facing opponents that are quite varied with differing capabilities.
Making it so the player only learned skills for actions they performed would be a bit silly as well since players would just repeatedly do actions that made no sense in order to train a particular technique (like letting someone hit them repeatedly to train the armor skills or running into a wall with armor on to reduce armor encumberance). How it currently functions is you can't use a technique until they've been fully trained so how you would you practice dual wielding if you can't dual wield in the first place? It would also mess up story mode experience since you gain experience for things like reading lore, exploration, etc.
Yes I guess that's what I wanted. (Sorry, I guess I don't fully understand the jack-of-all meaning)
But I never wanted having no limit, the game already show that you can have 5 out 8 skills (or maybe more than 8). Of course that isnt't possible at this moment, you don't have much choice with the current skills available.
I'm hoping this isn't permanent feature. Or maybe, add in an option to start new arena with checkbox "no limit skills"
I guess I just wanted personal tailored experience in term of game rules. Especially in arena.
Meant to add that I think the skill limitation is a good thing, but I think 'build diversity' is commonly mistaken as a good feature. In ARPGs, all that usually is is a cheap shortcut gimmick that's meant increase replayability, when all it really does is impose more limits on the gameplay, while a more generous system would have made the action more interesting (though more complicated to balance). Anyways, a person can only master so much, the current setting is a fashionable reflection of that.
12 skills is pretty reasonable though, you can have all the shield skills and still have no encumbrance.