Exanima

Exanima

Nuculais Nov 5, 2018 @ 11:34pm
Object drag mechanic improvement
Trying to drag objects quickly is annoying at the moment because at the max drag distance it is considered too far so resets the objects position. This means if you want to drag objects far quickly you have to place them just before the max distance which is frustrating. It would be a lot easier if the max distance was the same but still allowed the object to be placed.
Last edited by Nuculais; Nov 5, 2018 @ 11:34pm
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Showing 1-4 of 4 comments
jennre Nov 6, 2018 @ 12:07pm 
Or implement throwing ...
angrytrex Nov 6, 2018 @ 4:41pm 
yeah I agree with this thread. It looks like it has some potential but the execution is bad, especially in combat.
Junksteel Nov 7, 2018 @ 8:49am 
Originally posted by angrytrex:
yeah I agree with this thread. It looks like it has some potential but the execution is bad, especially in combat.

What you mean by "it has some potential"? The game or drag mechanic?
angrytrex Nov 7, 2018 @ 5:15pm 
Originally posted by joaomanini:

What you mean by "it has some potential"? The game or drag mechanic?

I was referring to the drag mechanic. I've tried a few times, while fighting, pick up objects like chairs and whatnot and drop them in the swing path of my opponent to block with, or on top of them to see if it fouls up their movement or trips them.

There is a lot of creative potential here, but the problem the OP mentioned with the item resetting at the edge of the radius just makes this painful to experiment with. After a few hours of messing with it, I came to the conclusion it is just too clunky to invest time into further.

The bar level in the arena is a pretty neat potential instance of "Oh hey here's a guy in the bar with a knife, i'm going to grab a chair and defend myself"
Last edited by angrytrex; Nov 7, 2018 @ 5:18pm
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Date Posted: Nov 5, 2018 @ 11:34pm
Posts: 4