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also, that head cut in the face ... :D stands up like nothing. IRL if bleeding was stopped, brain contusion/concussion would prevent any backing to a fight lol.
26 head split open really. Such a big hit on unarmored head with such a blade.
30 ball/chain is seen through the shield
33 seconds, this was a miss, but the ball should hve come back around the torso of the opponent.
37 the ball bounces in a rather strange way, almost weightless.
My apologies, I was actually talking about the swing at 34.5. Not 33. There were quite a few attacks there, it seems. I see the one you are talking about. The very next attack appears to be what Ive been describing. xD
Heh, and yeah, I thought for sure that character was dead after that slash. :D
Though, I got a good hit of my own in at the end there @ 50-51; even did my own little fancy twirl of the flail by accident. ;D
At 34 the ball goes around the body most of the way then the handle of the flail gets touched by the butt of the opponents sword handle. This counts as a parry turning off the flails ability to damage right before the ball hits her arm.
Nice ending btw
Would the sheer inertia of the attack not carry with it force?
I understand what your saying, but it just doesnt entirely make sense. Even if that were meant to be the case, what point would there be of the flail if all you had to do was block the handle or chain, rendering the ball useless?
The most likely reason for the way the damage turns off if the handle hits first is because if it were not the case the flail would be many times more op than it already is as a weapon. Other things would have to change to balance it against other weapons.
It may get a rework down the road, but works pretty well at the moment. Here's a video of dual wielding flails when they were first added. They really had problems connecting https://www.youtube.com/watch?v=4TB-S61X-Qw
you already have weapons that have some overhangs that even if you block the shaft, will reult in a hit, like with axes and hooks attached.
I never said that the phasing had anything to do with balance only so that everything doesn't get tangled up. Also the weapons with protrusions only count as a hit if the extended bit touches the opponents body before their weapon, unless the opponent is attacking. I've watched heads bounce off the tip of my pole hammer unscathed because a spear grazed it just before landing. Although I've noticed this isn't always the case, but for me it usually is.
Here's a couple clips of why I think this, but they could be because of something else. It happens to me a lot on overheads trying to go over someones shield.
https://www.youtube.com/watch?v=D2szFxle7Sg&feature=youtu.be