Exanima

Exanima

czech Jul 14, 2018 @ 7:39am
Healing
When do you start to find healing items?? Are they obvious to see?

When can you finally get rid of the torch?
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Showing 1-9 of 9 comments
Luzilyo Jul 14, 2018 @ 7:53am 
for getting rid of the torch, you must find a secret item which basically grants you night vision, it is somewhere on level 2, if i remember correctly (or maybe level 3, don't know). it is well hidden so you must either read all scrolls, think good about it and look around very carefully or cheat and just ask google.
Last edited by Luzilyo; Jul 14, 2018 @ 7:57am
Murf Jul 14, 2018 @ 7:55am 
Level 1, youll see the glow under a pile of debris,.
Level 2 I think there is a smaller salve in a random location and I think
Level 3. a reg healing slave and smaller on both in random containers.


Getting rid of torch, also secret location on level 3. sometime something sticks out and it makes ya wanna push it. What ya find in there will let ya get rid of the torch.
underm1nd Jul 14, 2018 @ 7:57am 
Healing is obvious, cant really miss it if you fully explore the floors. But its also extremely scarce so you still have to try and avoid health damage. Many of the enemies wont attack if you dont so it might be a good idea to see if something is aggressive before engaging it. At some point you might get another more combat oriented "light source", but the torch is still your best bet for exploration, so be careful not to lose it. And a personal suggestion - read every single book and scroll that you find. Scrolls often act as "mini quest givers" and might lead you to something good.
Murf Jul 14, 2018 @ 8:06am 
Originally posted by underm1nd:
And a personal suggestion - read every single book and scroll that you find. Scrolls often act as "mini quest givers" and might lead you to something good.

They also contribute greatly to Exp to sue towards learning knew skills. Combat does not earn you very much, exploring is what earns you the big exp.
ChurchGorilla Jul 14, 2018 @ 8:23am 
Originally posted by Murf:
Level 1, youll see the glow under a pile of debris,.
Level 2 I think there is a smaller salve in a random location and I think
Level 3. a reg healing slave and smaller on both in random containers.
Nulevel 5 also has a small one.

There's also one more method of healing late game.
And don't expect to stop using the torch. As others said, there is another light source but it's really weak.
czech Jul 14, 2018 @ 9:00am 
Originally posted by GMGMaker:
Originally posted by Murf:
Level 1, youll see the glow under a pile of debris,.
Level 2 I think there is a smaller salve in a random location and I think
Level 3. a reg healing slave and smaller on both in random containers.
Nulevel 5 also has a small one.

There's also one more method of healing late game.
And don't expect to stop using the torch. As others said, there is another light source but it's really weak.
I seriously hate the torch so much. At least now Derrin can hold it but that makes him mostly useless then... since he cant hold many other weapons at the same time.

I think it's unfair how enemies can still see you in complete darkness. Stealth is never really an option.
D.Cub3d Jul 14, 2018 @ 10:05am 
Originally posted by varsityplayer:
Originally posted by GMGMaker:
Nulevel 5 also has a small one.

There's also one more method of healing late game.
And don't expect to stop using the torch. As others said, there is another light source but it's really weak.
I seriously hate the torch so much. At least now Derrin can hold it but that makes him mostly useless then... since he cant hold many other weapons at the same time.

I think it's unfair how enemies can still see you in complete darkness. Stealth is never really an option.

Fighting with a single weapon allows you to perform some nasty left to rights. With a shield you can't generate as much momentum or have as wide of a swing arc. Fighting with the torch has its benefits.

Also I don't think the creatures of the dungeon follow "normal" rules.
Last edited by D.Cub3d; Jul 14, 2018 @ 10:06am
czech Jul 14, 2018 @ 10:15am 
Originally posted by Transflux:
Originally posted by varsityplayer:
I seriously hate the torch so much. At least now Derrin can hold it but that makes him mostly useless then... since he cant hold many other weapons at the same time.

I think it's unfair how enemies can still see you in complete darkness. Stealth is never really an option.

Also I don't think the creatures of the dungeon follow "normal" rules.

That sorta takes away from the whole "AI follows the same rules as the player" right? Shouldn't the AI require light to fight adequately? Maybe I understand some but not all?
Last edited by czech; Jul 14, 2018 @ 10:15am
Azthor Jul 14, 2018 @ 10:15am 
The other light source's efficiency aside (...) you will probably want to stick to using the torch anyway, because it offers poor protection for the slot it occupies.

Just switch to your secondary weapon setup with R or pressing the button in the inventory screen, and equip your favored loadout there. If the area has enough light to fight properly, swap with R between that loadout and the less optimal one with the torch, finish the job, then swap back.

Sometimes the area doesn't have good light, but you can just retreat a little towards one that does. I am fine with the torch, but the golems are much more easily fought with a polehammer, for instance.

Your other loadout doesn't cause encumbrance while not switched to.
Last edited by Azthor; Jul 14, 2018 @ 10:16am
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Date Posted: Jul 14, 2018 @ 7:39am
Posts: 9