Exanima

Exanima

M0NS73R May 19, 2020 @ 4:53pm
Sui Generis as Early Access Game
Pls do it. I Pay for Alpha or Beta Version. Exanima ist wonderful.
< >
Showing 1-15 of 38 comments
Roryn May 20, 2020 @ 6:47am 
Probably eventually, but they won't really continue with significant work, or at least playable work, on SG until Exanima and all of SG's systems are done.
Treetop69 May 20, 2020 @ 10:42am 
Exanima is a long ways away from anything resembling a complete game.

Sui Generis is at minimum a decade away. Exanima likely has several years left in dev in EA before moving closer to release. at a minimum in order to do Sui Generis (an open world RPG based outside and w towns and NPCs)

Make outdoor areas that are not hallways or corridor like.
Make NPCs to talk to beyond derrin
Make quests and areas to do those quests in
Make town assets for buildings and structures.
Make a system to target NPCs for talking
Add in Ranged weapons and Ranged combat
Add in the other Thaumatergey trees and systems

Add in actual save system of some type and not the Ironman Roguelike system there currently is. RPGs do not function anything like roguelikes.

And that is a simple list without effort on my part to think up. Each item on that list is likely 6months or more of dev time for a small team. So 2-3 years left if they focus in on those things. Without them then you just have an ARPG Roguelike that has only enviormental storytelling.

Sui Generis - from what i have heard on its theme and idea - is a large world akin to Baldurs Gate, Witcher 3, Pillars of Eternity, ect. A Physics based RPG in the style of those games.
David Whitefang May 20, 2020 @ 5:20pm 
... a decade away!?!...
I was hopeful they might have it done in 10 or so years at the most! :WBSurprised:

(lol, Joking^ I have never used an emoticon before so I tested it here.)

I'm looking forward to Sui Generis whenever it comes out.
Runner Girl May 20, 2020 @ 8:37pm 
I don't think we will be getting Sui Generis as an early access game judging by the practice BareMettle takes on game development. I think it would be intriguing, but at the same time, I value BareMettle's decision to not release Sui Generis until it is finished. Too many games have early access and never get completed, end up suffering because of bugs and unfinished features, and hype fades among other issues. I feel that once Sui Generis is released, we will be getting a complete game with loads of well-done content. I have faith that the wait will be worth it. Plus, we already have Exanima. While it isn't Sui Generis, it does serve as a testing ground for Sui Generis mechanics. So in a way, Exanima is our early access Sui Generis.
Favkis Nexerade May 21, 2020 @ 8:47am 
Originally posted by Treetop69:
Exanima is a long ways away from anything resembling a complete game.

Sui Generis is at minimum a decade away. Exanima likely has several years left in dev in EA before moving closer to release. at a minimum in order to do Sui Generis (an open world RPG based outside and w towns and NPCs)

Make outdoor areas that are not hallways or corridor like.
Make NPCs to talk to beyond derrin
Make quests and areas to do those quests in
Make town assets for buildings and structures.
Make a system to target NPCs for talking
Add in Ranged weapons and Ranged combat
Add in the other Thaumatergey trees and systems

Add in actual save system of some type and not the Ironman Roguelike system there currently is. RPGs do not function anything like roguelikes.

And that is a simple list without effort on my part to think up. Each item on that list is likely 6months or more of dev time for a small team. So 2-3 years left if they focus in on those things. Without them then you just have an ARPG Roguelike that has only enviormental storytelling.

Sui Generis - from what i have heard on its theme and idea - is a large world akin to Baldurs Gate, Witcher 3, Pillars of Eternity, ect. A Physics based RPG in the style of those games.
they have some outside assets even on 2013 video of sui genesis
they have large open map there too, but for open world it's not needed tbh, I'm hoping to get interesting map like Gothic 1 has rather than boring open landscape like elder scrolls

that being said, I don't believe SG will be out in next 7 years at the very least. Probably early access in 2027 and maybe release in 2032
Simmeon May 25, 2020 @ 6:41am 
Originally posted by Favkis Nexerade:
Originally posted by Treetop69:
Exanima is a long ways away from anything resembling a complete game.

Sui Generis is at minimum a decade away. Exanima likely has several years left in dev in EA before moving closer to release. at a minimum in order to do Sui Generis (an open world RPG based outside and w towns and NPCs)

Make outdoor areas that are not hallways or corridor like.
Make NPCs to talk to beyond derrin
Make quests and areas to do those quests in
Make town assets for buildings and structures.
Make a system to target NPCs for talking
Add in Ranged weapons and Ranged combat
Add in the other Thaumatergey trees and systems

Add in actual save system of some type and not the Ironman Roguelike system there currently is. RPGs do not function anything like roguelikes.

And that is a simple list without effort on my part to think up. Each item on that list is likely 6months or more of dev time for a small team. So 2-3 years left if they focus in on those things. Without them then you just have an ARPG Roguelike that has only enviormental storytelling.

Sui Generis - from what i have heard on its theme and idea - is a large world akin to Baldurs Gate, Witcher 3, Pillars of Eternity, ect. A Physics based RPG in the style of those games.
they have some outside assets even on 2013 video of sui genesis
they have large open map there too, but for open world it's not needed tbh, I'm hoping to get interesting map like Gothic 1 has rather than boring open landscape like elder scrolls

that being said, I don't believe SG will be out in next 7 years at the very least. Probably early access in 2027 and maybe release in 2032
I sure hope not because if it takes that long the graphics will look horribly dated by then. Hopefully they have a plan to upgrade along the way if it does.
Favkis Nexerade May 25, 2020 @ 7:02am 
Originally posted by Simmeon:
Originally posted by Favkis Nexerade:
they have some outside assets even on 2013 video of sui genesis
they have large open map there too, but for open world it's not needed tbh, I'm hoping to get interesting map like Gothic 1 has rather than boring open landscape like elder scrolls

that being said, I don't believe SG will be out in next 7 years at the very least. Probably early access in 2027 and maybe release in 2032
I sure hope not because if it takes that long the graphics will look horribly dated by then. Hopefully they have a plan to upgrade along the way if it does.
by the time su igenesis would be released most people would have vr, and by that time there would be exanima in vr which is just miles better than current exanima. There are already few melee combat physics based games, one of them is B&S and it's getting dungeons update and other is Hellsplit, which by the looks of development screenshots gonna be full game with exploration etc. And these games put exanima physics to shame already tbh.
Hellsplit even have realistic armor, more realistic than exanima. I was fighting dude in mail shirt and coif and it was extremily hard, because I had a sword and it does almost nothing to them, had to aim to face and stab, which was very hard. Comapre that to exanima where you can just bash plate armor with sword and enemy dies. Exanima cannot afford good physics because it's top down view where your target is like 200x50 pixels, while in VR it's full 3d human standing in front of you.
Last edited by Favkis Nexerade; May 25, 2020 @ 7:07am
Strong Glass May 25, 2020 @ 8:53am 
Are those genuine speculations or are people just memeing? I've seen a 1 man team release a fairly content rich and ambitious pair of games in a MUCH faster time frame than what people are giving in this thread. Ofcourse all games are different and certain games have certain difficulties in development, but come on, 2027?
Tygar May 25, 2020 @ 9:32am 
Originally posted by Void Vellax:
Are those genuine speculations or are people just memeing? I've seen a 1 man team release a fairly content rich and ambitious pair of games in a MUCH faster time frame than what people are giving in this thread. Ofcourse all games are different and certain games have certain difficulties in development, but come on, 2027?
It's certainly possible it could take quite a few years for a full release of SG, but the difference between this game and others developed by small teams or 1 person is that they're building the engine from scratch, well really almost everything from scratch. They're using exanima as a test bed for SG. So once Exanima goes 1.0 it should mean that the engine is in a good state and hopefully that SG gets developed quickly. It may not happen that way, but from what I gather that's the plan.
Caesar May 25, 2020 @ 11:24am 
Originally posted by Void Vellax:
Are those genuine speculations or are people just memeing? I've seen a 1 man team release a fairly content rich and ambitious pair of games in a MUCH faster time frame than what people are giving in this thread. Ofcourse all games are different and certain games have certain difficulties in development, but come on, 2027?
sui generis was supposed to be released somewhere in may, 2014, but its 2020 and nothing has happened
Strong Glass May 25, 2020 @ 11:30am 
Originally posted by Tygar:
Originally posted by Void Vellax:
Are those genuine speculations or are people just memeing? I've seen a 1 man team release a fairly content rich and ambitious pair of games in a MUCH faster time frame than what people are giving in this thread. Ofcourse all games are different and certain games have certain difficulties in development, but come on, 2027?
It's certainly possible it could take quite a few years for a full release of SG, but the difference between this game and others developed by small teams or 1 person is that they're building the engine from scratch, well really almost everything from scratch. They're using exanima as a test bed for SG. So once Exanima goes 1.0 it should mean that the engine is in a good state and hopefully that SG gets developed quickly. It may not happen that way, but from what I gather that's the plan.

from my limited understanding, i feel like once exanima is completely done, making sui generis would be a breeze, because most of the assets are already made and all you need to do is to just make some more specific ones and tailor the game to the taste. From what i see atm, exanima is pretty well done at this point. I feel like 2027 is quite a pessimistic number. Of course, im not a game dev, so idk the whole intricacies of the process.
Strong Glass May 25, 2020 @ 11:31am 
Originally posted by Caesar:
Originally posted by Void Vellax:
Are those genuine speculations or are people just memeing? I've seen a 1 man team release a fairly content rich and ambitious pair of games in a MUCH faster time frame than what people are giving in this thread. Ofcourse all games are different and certain games have certain difficulties in development, but come on, 2027?
sui generis was supposed to be released somewhere in may, 2014, but its 2020 and nothing has happened

oh damn, guess that explains it
Runner Girl May 25, 2020 @ 5:22pm 
“Around six to nine months, give or take three months! Honestly, we can't provide an exact timeframe as there are many factors involved, some of which are beyond our control. These include feedback from a wider community and, ultimately, Exanima's success which will determine our budget going forward.”

This is what is on the Steam Store page for Exanima in regards to how long BareMettle estimates it will take to release the game. I am unsure if this is updated or not, but with this in mind, if they do manage to release Exanima completely by this time frame, then they will be able to focus on Sui Generis. This means that 2027 is a very unlikely release date for Sui Generis.
Caesar May 25, 2020 @ 6:03pm 
Originally posted by Valkyrie ツ:
“Around six to nine months, give or take three months! Honestly, we can't provide an exact timeframe as there are many factors involved, some of which are beyond our control. These include feedback from a wider community and, ultimately, Exanima's success which will determine our budget going forward.”

This is what is on the Steam Store page for Exanima in regards to how long BareMettle estimates it will take to release the game. I am unsure if this is updated or not, but with this in mind, if they do manage to release Exanima completely by this time frame, then they will be able to focus on Sui Generis. This means that 2027 is a very unlikely release date for Sui Generis.
they wont manage to release exanima by then, i hate to say it. 2025 is probably a good release date, and that's MAX, 2022 is the earliest
zaratan4o May 26, 2020 @ 1:49pm 
"sui generis was supposed to be released somewhere in may, 2014, but its 2020 and nothing has happened"

If nothing means having developed the most highly difficulty and ambitious core systems(like the AI framework, which took like 1.5-2years of focus), then i guess that is correct.

@Void Vellax People throwing out things like 10 years.. it's delusional. It's based on nothing+lack of understanding for the development process.

Exanima will at the very least be close to 1.0 version by the end of the year. If not 1.0 by the end of it. All major systems are implemented. Which took extra time in order to support SG as well and be future proof.

What is necessary for 1.0 is force thaumaturgy, the rest of the levels(making levels has always been relatively fast and not a bottleneck) and ranged combat. All of which are not even remotely close to difficulty and necessary development time compared to the work on major systems done thus far.

The core thaum system is implemented, the UI etc.(making UI can be difficult) and force is way simpler to add than mind. Same for other domains.

The best thing about Exanima and a major point of it is developing all the core systems and features. The engine, the tools etc.

So after Exanima is done development can be far more focused on content production when SG development is in full force.

They don't have to develop all that again... and that is what has taken up the vast majority of the development time(and polishing the combat physics the 1st few years due to "feedback").

TLDR; Exanimas 1.0 release is nearing and is certainly not years away(likely at least close to it by end of year). After that SG development should be able to focus on content production mostly, and not so much on engine, systems and framework.

Whether there will be early access version of SG... Questionable, considering alpha and beta access to such was a KS backer reward. I suppose it depends.

As for how long SG would take... it's impossible to say. My vague random guess would be between 2 to 5 years. Which is my range of optimistic to pessimistic.
Last edited by zaratan4o; May 26, 2020 @ 1:51pm
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: May 19, 2020 @ 4:53pm
Posts: 38