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Sui Generis is at minimum a decade away. Exanima likely has several years left in dev in EA before moving closer to release. at a minimum in order to do Sui Generis (an open world RPG based outside and w towns and NPCs)
Make outdoor areas that are not hallways or corridor like.
Make NPCs to talk to beyond derrin
Make quests and areas to do those quests in
Make town assets for buildings and structures.
Make a system to target NPCs for talking
Add in Ranged weapons and Ranged combat
Add in the other Thaumatergey trees and systems
Add in actual save system of some type and not the Ironman Roguelike system there currently is. RPGs do not function anything like roguelikes.
And that is a simple list without effort on my part to think up. Each item on that list is likely 6months or more of dev time for a small team. So 2-3 years left if they focus in on those things. Without them then you just have an ARPG Roguelike that has only enviormental storytelling.
Sui Generis - from what i have heard on its theme and idea - is a large world akin to Baldurs Gate, Witcher 3, Pillars of Eternity, ect. A Physics based RPG in the style of those games.
I was hopeful they might have it done in 10 or so years at the most!
(lol, Joking^ I have never used an emoticon before so I tested it here.)
I'm looking forward to Sui Generis whenever it comes out.
they have large open map there too, but for open world it's not needed tbh, I'm hoping to get interesting map like Gothic 1 has rather than boring open landscape like elder scrolls
that being said, I don't believe SG will be out in next 7 years at the very least. Probably early access in 2027 and maybe release in 2032
Hellsplit even have realistic armor, more realistic than exanima. I was fighting dude in mail shirt and coif and it was extremily hard, because I had a sword and it does almost nothing to them, had to aim to face and stab, which was very hard. Comapre that to exanima where you can just bash plate armor with sword and enemy dies. Exanima cannot afford good physics because it's top down view where your target is like 200x50 pixels, while in VR it's full 3d human standing in front of you.
from my limited understanding, i feel like once exanima is completely done, making sui generis would be a breeze, because most of the assets are already made and all you need to do is to just make some more specific ones and tailor the game to the taste. From what i see atm, exanima is pretty well done at this point. I feel like 2027 is quite a pessimistic number. Of course, im not a game dev, so idk the whole intricacies of the process.
oh damn, guess that explains it
This is what is on the Steam Store page for Exanima in regards to how long BareMettle estimates it will take to release the game. I am unsure if this is updated or not, but with this in mind, if they do manage to release Exanima completely by this time frame, then they will be able to focus on Sui Generis. This means that 2027 is a very unlikely release date for Sui Generis.
If nothing means having developed the most highly difficulty and ambitious core systems(like the AI framework, which took like 1.5-2years of focus), then i guess that is correct.
@Void Vellax People throwing out things like 10 years.. it's delusional. It's based on nothing+lack of understanding for the development process.
Exanima will at the very least be close to 1.0 version by the end of the year. If not 1.0 by the end of it. All major systems are implemented. Which took extra time in order to support SG as well and be future proof.
What is necessary for 1.0 is force thaumaturgy, the rest of the levels(making levels has always been relatively fast and not a bottleneck) and ranged combat. All of which are not even remotely close to difficulty and necessary development time compared to the work on major systems done thus far.
The core thaum system is implemented, the UI etc.(making UI can be difficult) and force is way simpler to add than mind. Same for other domains.
The best thing about Exanima and a major point of it is developing all the core systems and features. The engine, the tools etc.
So after Exanima is done development can be far more focused on content production when SG development is in full force.
They don't have to develop all that again... and that is what has taken up the vast majority of the development time(and polishing the combat physics the 1st few years due to "feedback").
TLDR; Exanimas 1.0 release is nearing and is certainly not years away(likely at least close to it by end of year). After that SG development should be able to focus on content production mostly, and not so much on engine, systems and framework.
Whether there will be early access version of SG... Questionable, considering alpha and beta access to such was a KS backer reward. I suppose it depends.
As for how long SG would take... it's impossible to say. My vague random guess would be between 2 to 5 years. Which is my range of optimistic to pessimistic.