Exanima

Exanima

Black Fox Nov 14, 2016 @ 11:16am
clumsy animations
the game sounds interesting but i can't get over the really goofy looking animations when attacking. it's like the weapon is too heavy for the character and/or they have never held a weapon in their life.
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Showing 1-9 of 9 comments
Rhabarber Barbar Nov 14, 2016 @ 11:18am 
:ducky:
Last edited by Rhabarber Barbar; Nov 14, 2016 @ 11:18am
zaratan4o Nov 14, 2016 @ 12:22pm 
It is a real time simulation and motion synthesis - not simple animations. How it will look and feel depends hugely on your inputs and control. It is easily the most organic looking 'animations' and combat in a game i have played or seen because it is not precanned animations that ignore world physics.

The possibility for beautiful and flowing movements is right there. Every time i play something amazing happens(Still, after thousands of hours - things i see for the 1st time). ;d

Have you actually played it ? It does take some time to become decent of course. The difference between a very good player and a newbie can be huge in terms of looks, finesse and effectiveness. So yeah, it could be goofy i suppose, if the player is not very good. ;d

The 'animations' have been greatly improved in most recent patches as well. Looking fairly good now even if player is going berserk with the controls - compared to before at the least. ;d
Black Fox Nov 14, 2016 @ 12:24pm 
haven't played it, just going by the video they have on steam store
Mtcheeeew Nov 14, 2016 @ 12:31pm 
Originally posted by Black Fox:
haven't played it, just going by the video they have on steam store
That was before the animation update. Also zaratan is correct in that the way your character moves depends on your personal skill at the game. The game is heavily player skill based.
Last edited by Mtcheeeew; Nov 14, 2016 @ 12:33pm
gnome Nov 14, 2016 @ 4:16pm 
To be fair, the Unknown, who is likely the canon character, probably never has used a weapon in his or her life IMO.
Hallowed Trousers Nov 14, 2016 @ 4:25pm 
To be honest they may look a little goofy compared to some of the AAA game animations out there - but thats becasue they are fine tuned and fairly scripted. This is real time physics based and its the only game where I've seen a sledgehammer being swung frantically look like it would in real life (or as close as possible currently). Everything feels heavy that should be etc. and looks it - it's trully awesome to play. Definitely not easy though...

If it's just the animations putting you off - I'd honestly say its a non issue, they are just a small by product of an incredible physics fighting/combat system, they can be as hilarious as it is awesome.
Last edited by Hallowed Trousers; Nov 14, 2016 @ 4:27pm
Sharkfin Nov 14, 2016 @ 11:23pm 
Yes it is, only because your input is not good enough. When you get used to swinging your weapons, you will feel so powerful spilling bloods with a simple hammer.
zaratan4o Nov 15, 2016 @ 6:03am 
https://www.youtube.com/watch?v=CSp-jnGj0VE&feature=youtu.be Looks very cool, no ? ;d I guess it feels cooler too because it is not trivial to do. Older version too.

Yeah, fights tend to look pretty messy outside of movies and precanned game animations.
drunkenvash Nov 15, 2016 @ 1:35pm 
Pretty close to my awkward lumbering mess... https://youtu.be/BX7mmJUtyGI
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Date Posted: Nov 14, 2016 @ 11:16am
Posts: 9