Exanima

Exanima

Plague Aug 9, 2018 @ 12:53pm
Some healing items in the first level? [RESOLVED]
The fact that your entire run rests on how well you can start, taking perma-damage from a zombie with a stick is pretty frustraiting, especially for your entire run. Dropping at least ONE garenteed Healing Salve in the early part of the game could probably make up for this, rather then punishing you for even trying to start anew in the game. (especially for new players)
Last edited by Plague; Aug 11, 2018 @ 12:38am
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Showing 1-15 of 25 comments
GI Jeff Aug 9, 2018 @ 1:18pm 
You're not supposed to fight in the first level. Avoiding conflict is heavily recommended by the devs for the first few levels until you get decent gear.
Alakbar Aug 9, 2018 @ 1:25pm 
Thats not possible when stuff starts chasing after you, even when you dont look at them or walk or not use a torch or try to be as non threatening as possible.

As for healing items on the first level, the farthest I've gotten was to the other half of the first level, some of them just starts chasing me down and others join in when I stand my ground so I've been able to clear the first half of the dungeon without getting hit.
Last edited by Alakbar; Aug 9, 2018 @ 1:33pm
Hope Aug 9, 2018 @ 1:58pm 
Originally posted by Paid_Didnt_Win:
You're not supposed to enjoy the gameplay until you've spent at least a dozen hours fumbling around getting beaten down and have memorized the entirety of the map... Sorry. Maybe the game isn't for you should be the game's catch phrase. It's certainly bandied about a whole lot on these forums when valid criticisms are voiced.

If only there was ONE guaranteed Healing Salve in the first level.... Its not like there is one or anything.
Nope lets not tell him this, instead troll. +1

To the OP, theres one near the skull sign. About half-way through level one.
Plague Aug 9, 2018 @ 4:01pm 
Originally posted by Loctus Iroke:
Originally posted by Paid_Didnt_Win:
You're not supposed to enjoy the gameplay until you've spent at least a dozen hours fumbling around getting beaten down and have memorized the entirety of the map... Sorry. Maybe the game isn't for you should be the game's catch phrase. It's certainly bandied about a whole lot on these forums when valid criticisms are voiced.

If only there was ONE guaranteed Healing Salve in the first level.... Its not like there is one or anything.
Nope lets not tell him this, instead troll. +1

To the OP, theres one near the skull sign. About half-way through level one.

THERE IS?! I thought only 2-3 Healing Salves existed! and you could only get the 3 through RNG! Please share any footage or images if you have any, I would be happy to be proven wrong.
Hope Aug 9, 2018 @ 5:15pm 
Originally posted by Plague:

THERE IS?! I thought only 2-3 Healing Salves existed! and you could only get the 3 through RNG! Please share any footage or images if you have any, I would be happy to be proven wrong.
First level Health Salve:
https://steamuserimages-a.akamaihd.net/ugc/970975681531192230/21CDB6835BA185C43BA8BF7ED03F9735EEBD6886/

There are 6 health salves in the game currently. Half have permanent locations, the other half spawn randomly. There is also another method to heal located on level 6, this one is more RNG based but can net you 4+ full heals.
GI Jeff Aug 9, 2018 @ 6:30pm 
FTR, there was a sizable chunk of time when the dungeon didn't have any healing items.

Originally posted by Loctus Iroke:
First level Health Salve:
https://steamuserimages-a.akamaihd.net/ugc/970975681531192230/21CDB6835BA185C43BA8BF7ED03F9735EEBD6886/

Huh, I didn't consider that part of the first level, so I didn't mention it.
Plague Aug 9, 2018 @ 6:50pm 
Damn, guess I'll have to endure a bit more to get that. Shoot, this game really is "get gud or get out". Time to waste another, uh... week Hours of trying the first level over and over again.
Lordawesome Aug 9, 2018 @ 8:52pm 
I wish there were some food or drinks in some of the rooms that healed very small hp to atleast reward you for exploring long dead ends or even in the mess hall lol. (All bottles empty? These zombies alchohalics?)
Tony Aug 9, 2018 @ 10:56pm 
Originally posted by Lordawesome:
I wish there were some food or drinks in some of the rooms that healed very small hp to atleast reward you for exploring long dead ends or even in the mess hall lol. (All bottles empty? These zombies alchohalics?)
While there won't be food and drinks (most places in Exanima have been long abandoned) there will be an alchemy system that will make use of stuff you can loot.
Riot Polizei Aug 9, 2018 @ 11:01pm 
If you're having difficulty surviving the aggressive AI in the first level, there's a hidden-out-of-sight chest at the end of the first hall in one of the rooms that spawns a randomized higher-tier item...

One time I opened it, I got a chain shirt. Another time, I got a heavy layered cloth gambeson.

Also, if the AI begins to chase you, drop things on it to mess up their balance. This'll buy you some time to run. Realistically, you should be fine to engage in combat once you equip at least a tunic/coat, waistcoat (fixed location), gloves (fixed location), and a leather cap (on an AI). Like Derrin says, a good shirt can turn a blade...but avoiding combat is always a better option until you have solid layers.
Riot Polizei Aug 9, 2018 @ 11:05pm 
Originally posted by Paid_Didnt_Win:
You're not supposed to enjoy the gameplay until you've spent at least a dozen hours fumbling around getting beaten down and have memorized the entirety of the map... Sorry. Maybe the game isn't for you should be the game's catch phrase. It's certainly bandied about a whole lot on these forums when valid criticisms are voiced.

Kind of a reducto-ad-absurdium of what a lot of folks here say.

This game is not your average run-n-loot game, man. Its slower paced combat and exp given for merely observing the world around you is in place for a reason. You have to take things slowly and with an open mind.
Only Eighteen Aug 10, 2018 @ 2:19am 
Maybe it will be better for you to training at the Arena first. When you get some combat skills, it will be much easier to not get critical hit from zombies. Also, it's recommend to kill everyone you meet for the exp. Even at the first level.
Ezkia Aug 10, 2018 @ 4:39am 
Im only going to say that I actually have 4 full healing bottles on mi inventory apart from the mask with 2 full green crystals.

So do you wanna know where they are???

Read this: GIT GUD!
....................................................................................................................................................................................................................................just making sure that it is a real spoiler jeje
Last edited by Ezkia; Aug 10, 2018 @ 4:42am
Hope Aug 10, 2018 @ 5:23am 
Originally posted by GI Jeff:

Huh, I didn't consider that part of the first level, so I didn't mention it.
I wasn't really referring to you with that statment, but yeah, I would consider levels to be differentiated by loading screens. And that section is not too far past the first early checkpoint, although its a bit more hidden away than it use to be.
Plague Aug 10, 2018 @ 12:33pm 
Originally posted by Riot Polizei:
If you're having difficulty surviving the aggressive AI in the first level, there's a hidden-out-of-sight chest at the end of the first hall in one of the rooms that spawns a randomized higher-tier item...

One time I opened it, I got a chain shirt. Another time, I got a heavy layered cloth gambeson.

Also, if the AI begins to chase you, drop things on it to mess up their balance. This'll buy you some time to run. Realistically, you should be fine to engage in combat once you equip at least a tunic/coat, waistcoat (fixed location), gloves (fixed location), and a leather cap (on an AI). Like Derrin says, a good shirt can turn a blade...but avoiding combat is always a better option until you have solid layers.

Sadly enough, Arena is my most-played mode in the game. I'm mostly talking about the unforgiving aspect of severe Perma-damage for the slightest of errors. And like others have said, even if you run from an "overly agressive AI", they just give chace (even if you drop stuff in their path, if you somhow can react that fast) until everyone you pass starts to fight you, forcing you to fight 4+ enemies with just a torch and barrel lid in the dark. That has nothing to do with skill, its just unfair and annoying.
Last edited by Plague; Aug 10, 2018 @ 12:34pm
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Date Posted: Aug 9, 2018 @ 12:53pm
Posts: 25