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You can use jars and smaller objects as long as they're visible, no need to drag furniture around. I'd like shiny stones like in Dark souls, but I don't think we're going to get anything like that.
That's said, they're working on findable ingame maps, but there isn't too much info about them yet.
From playing too much 'stare at minimap games' with every location marked we've lost a lot of coordination and actually looking at the environment. Can be difficult to shake that.
But yes, some sort of maps are planned. Probably upcoming update even will have some. Ones you can find and loot which have parts of the area.
There were some plans for a more complex system that involves characters skill and requires materials that is supposed to still allow one to get lost etc. but dunno when that will come.
Using random junk might be realistic, but with the fact you can't actually "carry" large objects and can instead just place them on the ground nearby repeatedly, this means you have to often run quite far to get an object to where it would be needed to properly mark a path.
So it's wrestling with the controls in large part that causes the problem for me. I would be fine with marking off paths in this way if it was simpler to do.
Alternatively I could just start picking up large numbers of random items that "will" fit in my inventory and putting them in doorways instead, but that seems honestly very unintuitive compared to having a better way of marking.
I do pay close attention to the environment, and I know that most games do tend to overdo the whole minimap staring thing. Yet I'm better than most when it comes to memorizing map layouts to begin with, and even I'm getting fairly easily lost in this game.
Of course I'm sure I'll get better at it eventually, but I do find that it's a bit much right now.
Dungeons are naturally harder to navigate than a large open-world area or such would be as well, since you cannot spot "landmarks" from the distance, and to know where you are relative to other rooms requires you to essentially count your steps and form a two-dimensional grid in your head based on past room layouts. I can do this to some extent, but there are far too many rooms for me to memorize unless I progress extremely slowly.
I'll pay more attention moving forward and also use the compass more often.
You can always use your healing bottles without drinking them, you will see them really easily. :P
I only know where one of those is though consistently, the second one I found entirely by chance after getting lost. I went to the second floor, then somewhere found stairs down, fought a skeleton, went to another floor, went to another floor I think, went back up, went up another way, went back down, eventually found a portal, and I'm there now. I think it was on a third floor that I found the second heal but I'm not entirely sure.
I know you're joking, but I would definitely love to have a glowing marker that I can use more consistently.