Exanima

Exanima

G00N3YC4NG Dec 30, 2018 @ 11:27am
What type of character do you like to use in Arena?
The Question pertains to your character dimensions i.e; Height and weight, what type of character do you like playing as? Short and chubby? Tall and Skinny? Med weight and med height? Tell me a little about why you feel like it helps you out.

The second component to my question is about your choice of fighting style. Are you a brawler, storming into the fight, flipping the opponent over with your shield and bashing them around until they fall over? Or do you like fighting with finesse, skillfully countering and riposting your opponent as he misses, baiting them into strikes and using their own momentum against them?

I personally find that using the tallest possible med-heavy weight characters gives me the best range and speed that I need to jump back out of bad spots in combat. The Tall characters can easily get head shots with one handed and two handed blade weapons with good slashing, which is the most devastating attack you can make aside from managing to land a cumbersome crushing attack on their skull, which is generally hard to do regardless of height or weight as far as I can tell.
I love using the spears and two handed swords, I almost never use a shield, as I like to be able to move quickly in combat and tend to riposte frequently against more difficult AI. (Really hoping they make a TRIDENT soon, so that we have a Master thrusting weapon). A nice suit of plate armor is a must for me. It goes without saying that having a variety of Combatants and Recruits is also an absolute must too.

Take some time to reflect on what works for you the best and leave a comment below. Kick back and relax as we wait for 1.0 :D
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Showing 1-12 of 12 comments
Semi-Mojo Dec 30, 2018 @ 2:12pm 
What does weight do to a character?
G00N3YC4NG Dec 30, 2018 @ 4:41pm 
Originally posted by MorbidlyObeseAlbert:
What does weight do to a character?

Other than giving your opponent more of a target to strike at, In my experience I feel like weight helps to determine how much momentum your character can generate. That is a good and bad thing. You may find controlling a heavy character to be a little more clunky yet sturdy, whereas a skinny person may get swept off of their feet easier, but overall will be less susceptible to getting struck on their sides (which are concaved versus a more heavy character having a slight convex to their rotundity) and have less of a center of gravity allowing for perhaps slightly quicker dashing.

I'll say that I can play with both heavy and skinny characters, but I have always had a hard time playing a completely maxed out short character. I'm currently struggling with getting good hits to places other than knees! lol

More than anything, height is going to effect my gameplay the most, weight adjustment would be good for a slight difference in how the character feels in combat.
Dingdong09 Dec 30, 2018 @ 9:47pm 
Slightly taller than average but not too tall, stocky. This is a good balance since tall characters fall over too easily and thin characters get pushed around too much.
Larus Dec 31, 2018 @ 4:42am 
I tend to make a majority of my characters super tall with average weight. I enjoy the larger range and wider steps.

I do use some with average hight and super small people too though.
G00N3YC4NG Dec 31, 2018 @ 8:43pm 
Originally posted by Larus:
I do use some with average hight and super small people too though.

What kind of weapons do you use with the small people?
G00N3YC4NG Dec 31, 2018 @ 8:47pm 
Originally posted by Samork:
My shortest characters always performed the worst cause they could never get out of the range of the enemy weapons in time and couldn't close the distance quick enough to land a hit.

I wonder if there secretly is a strength to using short characters. Their tiny steps make it so difficult to dash effectively, and they have a hard time hitting anything other than the lower body and legs, aside from the occasionally lucky well-placed over head on the skull. They just suck! I wish we had some more diverse Master arena combat Ai to fight, like some dual wielding midgets lol
cool man Jan 1, 2019 @ 12:11am 
i like to use the tallest skinniest guy with 2 handed swords or daggers
Last edited by cool man; Jan 1, 2019 @ 12:11am
Larus Jan 1, 2019 @ 3:19am 
Originally posted by GOONEYCÆNG:
Originally posted by Larus:
I do use some with average hight and super small people too though.

What kind of weapons do you use with the small people?

Spear and maces mostly, pretty much everything that's onehanded because they're carring a shield in the other hand. They're good with a greatsword too though. The even faster attacks of a small character with a already fast weapon that also has good range can be very effective.
Last edited by Larus; Jan 1, 2019 @ 3:19am
Sam_Destroyer Jan 1, 2019 @ 10:11pm 
I used to always get medium fit guys with above avergage height to get headshots easier. Now though I have found my ideal character: female, max height and a third of the way X+ and Y+. The very large steps, high range, unmovable stance, good balance and incredible leverage and power just suits my opportunistic play style perfect.

I love putting high force through attacks and finishing fights in least amounts of swings. With swords I spam feints a learned many tricks and patterns I can rely on to reliably hit my oponents where I want, when I want. I guess I am what you'd consider someone who fights with finess. Not getting myself in danger and punishing hard anyone who does (I guess winning expert practice butt naked brainwashed me into this playstyle). I have become very good at manipulating the AI into forcing him to do specific things. I used to get the feint skill last, but now I prioritize it. I never use shields and hate one handed weapons (except the kinda op spear). I adore placing thrusts right inside people helmets and always hit exposed soft spots for maximum damage.

My favourite tier to fight on is probably Adept because of the high variety of weapons to use and the interesting armor compromises available. Though Novice is very fun for one shotting fools with two handed war hammer and Expert brings my favourite polearms as well.

I'd love to see your opinions on all that.
Thank you!
G00N3YC4NG Jan 2, 2019 @ 6:16am 
Originally posted by Samork:
Originally posted by GOONEYCÆNG:

I wonder if there secretly is a strength to using short characters. Their tiny steps make it so difficult to dash effectively, and they have a hard time hitting anything other than the lower body and legs, aside from the occasionally lucky well-placed over head on the skull. They just suck! I wish we had some more diverse Master arena combat Ai to fight, like some dual wielding midgets lol


There is a secret to using short characters yes. I recently asked this on the hub and someone sent me a video. Apparently, short characters have much faster swings (and probably other attack types too) but have very small arcs. Which can be an advantage for some playstyles.

I always used shields and dual wielding with slightly less than medium height characters and realised they performed better that way somehow. I think its due to this. They are able to dish out quicker hits and protect themselves doing it.

I will have to give that a try, after reading

Originally posted by Larus:

Spear and maces mostly, pretty much everything that's onehanded because they're carring a shield in the other hand. They're good with a greatsword too though. The even faster attacks of a small character with a already fast weapon that also has good range can be very effective.

I tried to do a few play throughs of the practice arenas with a short guy with 0 weight sword and shield character. I noticed that because they are shorter they can land over heads with things like the two handed sword in the blink of an eye, making them extremely useful if you can manage to land a few of these, the only prob is that you have to be closer with your character and because of taking smaller steps it's harder to recover from a missed swing.
G00N3YC4NG Jan 2, 2019 @ 6:49am 
Originally posted by Sam_Destroyer:
I used to always get medium fit guys with above avergage height to get headshots easier. Now though I have found my ideal character: female, max height and a third of the way X+ and Y+. The very large steps, high range, unmovable stance, good balance and incredible leverage and power just suits my opportunistic play style perfect.

I love putting high force through attacks and finishing fights in least amounts of swings. With swords I spam feints a learned many tricks and patterns I can rely on to reliably hit my oponents where I want, when I want. I guess I am what you'd consider someone who fights with finess. Not getting myself in danger and punishing hard anyone who does (I guess winning expert practice butt naked brainwashed me into this playstyle). I have become very good at manipulating the AI into forcing him to do specific things. I used to get the feint skill last, but now I prioritize it. I never use shields and hate one handed weapons (except the kinda op spear). I adore placing thrusts right inside people helmets and always hit exposed soft spots for maximum damage.

Never really thought of making a female character, I read something about how they have better balance, but I didn't ever test the theory out.

I like feint skill and armor movement being my first two skills I learn for myself. I want to learn how to use a shield a little better because I was watching a guy on YouTube run in and flip his opponents upside down with it! https://www.youtube.com/watch?v=z5tRzjwxKrE

I too enjoy making only a few strikes that really count, and personally love using the long spear to jab armored opponents right inbetween their eyes with a quick little precise poke. I find that swinging wildly generally does not work very well. Lately I've been trying to figure out the best way to get headshots with any weapon; I think the trick is to have your mouse cursor directly on top of the head by the time the weapon arc is either half way or all the way through, and that pretty much goes for all body parts to a degree.

The Novice level was the most fun for me because of being able to fight The Beast with my guys, and also because that's when I get the spear.
Larus Jan 2, 2019 @ 11:53am 
Keep in mind that the demonstrated shield grappling is from a previous version. Characters have a stronger stand in the current version and knocking people down is far less of an issue.
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Date Posted: Dec 30, 2018 @ 11:27am
Posts: 12