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Most reliable tactic is still using your fist imo, assuming you mastered the art of face hugging.
I can see where you're coming from if you never experiment or do routine practice. However, so much of what you wrote is simply false. The fact that you're condoning the path of least resistance through such juvenile tactics as crouch swinging and thrust spam and shooting down legitimate discipline says you still have a lot to learn.
I'm sure thrust spam will always be effective because, as you said, thrusting weapons and thrusting in itself are proven in historical combat and warfare. What I'm saying is it's decieving. What happens down the road when NPCs can't be hypnotized by thrust spam? What about against players? Like I said: path of least resistance. Good fundamentals in footwork, attack technique, defense, and even camera control aren't needed to win, but those things definitely make for a better player.
i cannot wait till they install an online mode so that we can see how good some of these "experts" really are. like you said we are all good vs ai but fighting AI and a real person will be compleatly diffrent. even a bad player can confuse or shock a good player by making bad moves and get lucky.
The unfortunate thing about your second paragraph is that they're planning to rework stabs again and make them less exploitable. It may be worth learning more versatile fighting styles for the long run. But whatever happens, it's a single player game, so as long as anyone's having fun, they're winning.
I like how Dingdong aptly equated it to dirty fighting,and i think a style as such would be pretty interesting
The AI backpedaling non-stop has been mythbusted on this very forum. NPCs don't just let you hit them anymore. This is a good thing despite all the people that complain about it. That said, I also want more aggressive opponents, but we'll have to wait for diverse behaviors to be implemented.
Alright, this may start a fight, but I don't think that what you're describing sounds like high-level playing. Earlier you mentioned that it's not possible to aim swings, but many people are able to consistently hit opponents' heads in a RtL swing with almost no windup. I would recommend experimenting with angling BEFORE you initiate a swing -- at a 45 degree angle -- so that you have to press W and D at the same time to move to wards the opponent instead of just W. You will definitely find this style of fighting more efficent than stabbing.
I can guarantee you that there are ways to control the height of your swing. The developers themselves say so. In any case, please don't be so aggressive. We're all just trying to help people in here develop their abilities.
https://vimeo.com/296531679
Notice the high strike early on. It's impossible to get that sort of angle on a swing without manipulating the angle of your body. Obviously it was way too high, but it shows what i'm trying to demonstrate clearly. Also notice the consistency of higher strikes, especially close to the end. Look at the position of the cursor before I swing and then the motion of it afterwards. It's quite easy to replicate high swings if you're used to the motion. Experimentation with movement is very rewarding in this game.