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But the small aspirant sheild doesn't even need that level of percision. On a regular right-to-left swing, move your mouse cursor behind and to your left of the opponent as you swing, and you'll land a high hit, on the shoulder or on the head. don't just always keep the red cursor on the opponent when you strike, because you can affect your strikes by moving the mouse around.
they're pretty common tbh
Also vertical hits can catch there head just after one of their attacks.
If you have a little bit of reading, you can preamptivly thrust an opponent on the beginning of his attack (aim for the right side of your opponent, or the head - the exposed part) .
You can also do horizontal slashes and crouch at the end of your hits to go for the legs, getting more chances to avoid there shields.
That's my way, I don't know if this is the good one, but I can assure you it can work, even on higher difficulty ennemies.
In any way, one good advice could be: make any hit count. Beat them hard and precise!
regarding the items:
1. go to the roster
2. click the "hire" button
3. find a merchant
4. hire him
this will give you a second merchant and when you click on this second merchant you will be able to select what equipment tier you want and wether you want only armour, only weapons or both. this should make it very easy to find certain types of weapons (or shields). finding certain types of armour (especially when you're also looking for a certain quality or style or even both) will be much harder but still a lot easier than it is with just the regular merchant.
As for the other, I've tried that with the heaviest weapons available to me (that I've been able to obtain at aspirant) and it's still a luck based thing. Metal bar, craftsman's hammer, the super basic mace.
It really seems like I just need to mix in more overheads and LtR swings.
I also still really wish we could make left-handed fighters. I think they would be a pretty interesting dynamic to have, both ai and player-wise.
It's not easy, going to take some getting used to. I would probably advise patience against them.
Problem is they know they have the massive advantage and almost every one of them I have seen doesn't allow for patience, they just barrel into me and clinch and just ship damage me to death. So far the only counter has been to do it right back to them lol. Or get lucky.
another option would be to just dodge until you see an opening and then stab them in the face or legs with a sword or dagger. for this, you just step backwards to dodge their attacks and then, before they can recover, you lunge forwards while simultaneously starting a thrust. two or three good hits to the face, or a few more good hits to the legs should be enough to take them out. generally, i'd say thrusting is the easiest way to take out opponents without getting hit. step back, lunge forward and thrust, repeat. it's what i always do when i face someone with a scary weapon (like cleaver in inept) and so far it hasn't failed me. and since thrusting also allows you to target specific body locations it also makes it much easier to get past shields.
I've noticed when I tie up their shield arm with my weapon a quick attack is unblockable though you don't generate much momentum. Perhaps the dagger could alleviate that. I wish we could set up primary and secondary weapons for arena.