Exanima
Jolly 30. juni 2019 kl. 15.56
How the ♥♥♥♥ does fist fighting work?
Seriously this controls like trash compared to any other kind of combat with any kind of weapon. Wtf
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Tygar 1. juli 2019 kl. 13.31 
Opprinnelig skrevet av kaay:
Opprinnelig skrevet av Gozer:
I just wish the pugilist clenched thier fist.
Why? maybe they doing karate or kung-fu or something.
Haha it's definitely "or something". A good way to break your digits.
Polum47 1. juli 2019 kl. 17.40 
best advice i can give is to keep the cursor tight on their head or chest as often as possible to help with the aim and don't forget to throw in some crouches and uppercuts for fun
Jolly 3. juli 2019 kl. 9.35 
Opprinnelig skrevet av Polum47:
best advice i can give is to keep the cursor tight on their head or chest as often as possible to help with the aim and don't forget to throw in some crouches and uppercuts for fun
Good point, I've been using the polearm range out of habit.

Opprinnelig skrevet av MindSliver:
Opprinnelig skrevet av Trooper Pooper:
Whatever. At least you can't get injured I guess. I just wish I could understand that a match was going to be a pugilism match so I could just avoid it.

Dude, every single match type is clearly labeled on the left side of the menu. Pugilism, duel, challenge, doubles, skirmish, fray, beast. You can't miss it.
I swear it just says "duel" for fist fights, but I guess I'm not paying enough attention.



Opprinnelig skrevet av Tygar:
Opprinnelig skrevet av Trooper Pooper:
Whatever. At least you can't get injured I guess. I just wish I could understand that a match was going to be a pugilism match so I could just avoid it.

When you are looking at the match listings it will tell you under the match column that it will be pugilism.

There are some decent tutorials on it. https://www.youtube.com/watch?v=oYy5u1tjg38 When people get really good at it it can look quite nice. I'm not great at it, but I never put a lot of effort into it until yesterday. I still don't love it, but it seems like it can be mastered like fighting with weapons. Just know that you can take red damage from a good punch so don't think that you can't be killed in pugilism if you have a lot of red damage already.


Opprinnelig skrevet av Gozer:
I just wish the pugilist clenched thier fist.
Yea I can't get over that either. Not sure what the reasoning of them having opened hands is.

Thanks for this.
angrytrex 3. juli 2019 kl. 17.01 
Something helpful with Puglism is to combine it with feint. This will give you faster recovery between punches and let you combo and sometimes even stunlock an enemy. You don't even have to fully extend the punch to do great damage, you just have to accelerate it.

When you punch, make each blow a feint and only extend just as far as you need to hit. This means not using remise, because to remise you have to fully attack. If you do a remise punch for some reason, then feint the remise so you don't overextend. Generate extra momentum by twisting into the punches also (same for uppercuts).

The left hand also is pretty good to lead with, so practice those left to right attacks. Pugilism gets way better when you get the gist of when to punch left vs right and have the control to do so.
CatEatingMushrooms 3. juli 2019 kl. 18.53 
Every single pugilism match goes the EXACT same way for me. Wait for them to attack, step back, dash forward with a punch; do that two to three times and they're done.

Punching works the same way as weapon attacks, except you punch straight-ish at a weird angle. When throwing the right hand just aim more to the right of the enemy.

It looks stupid, it feels janky, it is by far the worst aspect of the game, but it's honestly less work to KO someone with punches than anything else. Despite it being hard to tell when you actually land good hits, punching does insane stamina damage.

Afaik pugilism hasn't been touched in a long time, so I'd imagine it's just a matter of getting to it on the list of dev priorities.
Sist redigert av CatEatingMushrooms; 3. juli 2019 kl. 18.57
J. Bruh 4. juli 2019 kl. 6.09 
Fists are the same as any other weapon; they're bound to your ability to work with the physics. The short range can be difficult to deal with at first, but if you're not hearing or seeing any feedback from your strikes then you're either not rotating your torso/using proper footwork (to generate force) or the NPC is blocking/dodging. Extreme aggression works best for me; get right up on them (essentially a "clench") and just keep swinging. The AI will be so focused on avoiding you that they won't have time to fight back.
CatEatingMushrooms 4. juli 2019 kl. 13.57 
Opprinnelig skrevet av J. Bruh:
if you're not hearing or seeing any feedback from your strikes then you're either not rotating your torso/using proper footwork (to generate force) or the NPC is blocking/dodging.

Not necessarily true, especially in the case of pugilism; unarmed strikes have a much higher tendency to slide around rather than stop flat when you land hits. It's not uncommon to be taken by complete surprise when the AI gets KO'd by what, by all indicators, was a glancing blow that made no solid impact.
Gozer 5. juli 2019 kl. 20.41 
Opprinnelig skrevet av Tygar:
Opprinnelig skrevet av kaay:
Why? maybe they doing karate or kung-fu or something.
Haha it's definitely "or something". A good way to break your digits.

Back when I first started playing (a few years ago), I swear the pugilist used to clench fist once in a while.

I know I saw this at one time, anyone else remember this?
Sist redigert av Gozer; 5. juli 2019 kl. 20.43
Tony 6. juli 2019 kl. 2.40 
Opprinnelig skrevet av Gozer:
Opprinnelig skrevet av Tygar:
Haha it's definitely "or something". A good way to break your digits.

Back when I first started playing (a few years ago), I swear the pugilist used to clench fist once in a while.

I know I saw this at one time, anyone else remember this?
Characters never closed their fists during pugilism since it is one of those minor things BM haven't gotten around to doing yet. Eventually they will do so since this will be necessary for other ways of interacting with items as well, but it's just currently not a high priority.
Wilihey 6. juli 2019 kl. 8.36 
literally cannot be paried so just punch anything
J. Bruh 7. juli 2019 kl. 4.49 
Opprinnelig skrevet av SqueezyTime:
Opprinnelig skrevet av J. Bruh:
if you're not hearing or seeing any feedback from your strikes then you're either not rotating your torso/using proper footwork (to generate force) or the NPC is blocking/dodging.

Not necessarily true, especially in the case of pugilism; unarmed strikes have a much higher tendency to slide around rather than stop flat when you land hits. It's not uncommon to be taken by complete surprise when the AI gets KO'd by what, by all indicators, was a glancing blow that made no solid impact.

I mean in general. It's completely possible to perform a powerful strike every time by using proper footwork and rotation. However if you simply hold left click and don't time your steps/dashes you'll end up throwing those "fake hay-makers" that seem like they shouldn't do anything but end up being a solid strike. I'm not disagreeing with you, just pointing out that everything that happens on screen is a direct result of our input.
CatEatingMushrooms 7. juli 2019 kl. 14.41 
Opprinnelig skrevet av J. Bruh:
I mean in general. It's completely possible to perform a powerful strike every time by using proper footwork and rotation. However if you simply hold left click and don't time your steps/dashes you'll end up throwing those "fake hay-makers" that seem like they shouldn't do anything but end up being a solid strike. I'm not disagreeing with you, just pointing out that everything that happens on screen is a direct result of our input.

When it comes to pugilism, specifically, there are occasions where the feedback doesn't really match up with what happened on screen, general combat techniques aside.

It seems like a combination of your arms not being as rigid as a weapon; sometimes leading to a hit technically being counted as a solid hit, but visually looking more like it rolled around the side of the head; as well as the fact that punches do devastating stamina damage, and often stagger, regardless of whether or not you made any effort to put power behind them. If you just smash your body into the enemy and hold left click one or the other will get knocked out fairly quickly, despite neither ever being able to throw a solid punch.

Personally, I like that you can knock people out really quickly with powerful hits, but I think damage needs a much sharper drop off when you aren't putting power into your swings, so you don't get surprise 1 inch punch knockouts when people bind up.
BrowneHawk 9. juli 2019 kl. 9.15 
Pugalism was one of my favorites. You can beat harder enemies with weaker fighters. All about landing some solid haymakers and keeping up fist of fury.
OfficeSpider 9. juli 2019 kl. 16.18 
Pugilism is how I beat the last two practice bosses, you just need to make sure you're closing the effective distance of an enemy's weapon as fists are very close range compared to most things.

additionally if you get to grappling your opponent, do a lunging side step left or right to basically throw your weight around, thus letting you move your opponent into a corner or tight space where their weapons get caught on stuff.
Cason 13. juli 2019 kl. 16.51 
Pugilism used to be fun imo. A while ago they had an update to combat and it all changed. Pretty much if you practiced you could easily connect head shots especially with the uppercut. fights would last 3 or 4 seconds. It was fun to me cus the AI could do it too. A low chance scenario would occur if you got headshot with high red health, character could be killed ny a well placed headshot.

Its similar to flipping people with the Sledgehammer and maul. Used to be easy then the gameplay changed. Easy for me anyway.
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