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Game performance might be messing up the physics(not sure how powerful your PC is). Physics FPS works differently than the rendering FPS. You can run at a solid 144 FPS but have lagging physics. Other than that I don't know and the only thing I can say is practice.
EDIT: You might also be getting hit in your hands(maybe check gear for blood spots - unless you have some serious armour then that will be tricky due to lack of blood drawn).
Thanks for getting deep into it, but i know all of this stuff, not new here.
You can't just insert a block button, you would have to actively move your weapon/shield in the correct position. And that requires fast and accurate movement in a 3 dimensional environment while controlling from a top down perspective.
I'm also assuming we are talking about the times an attack comes in and the character just stares stupidly at it. I see the character mostly fail on thrust attacks. A lot of time it looks like they make no effort to even parry the attack. My reaction is often "Really? You didn't even try?" when it happens. The flails are also nifty for weirding out parries. I don't know if they would put any more effort in if I told them to block because it might be happening just because the parry-AI has no response for these situations.
Thanks for all feedback and patience in advance :)
I don't think anyone is angry at all, it's good to state your opinion. I would leave the thread because you never know. It's good when there are discussions about the game. Your thread may also help others who have the same questions/issues.
Blocking in exanima is supposed(by design) to be last resort - attempt to save yourself if you messed up, you need to use footwork to avoid enemy weapon and use the opening it creates, not exchange blocks until someones block fails.
Tbh both stage/movie/videogame and Exanima's combat are quite unrealistic. And that's fine because games can't be super realistic and need to compromise in some way. Real combat shouldn't be that slow for example. That's a deliberate design choice that has nothing to do with balance or realism.
But Madoc is right if he says that keeping your distance is more desirable than relying on blocking. Don't go into your opponent effective range if you're not ready to get hit. Good foodwork is key to your survival.