Exanima

Exanima

Edgy Willy Apr 7, 2017 @ 2:54pm
There needs to be a better torch system
My one gripe with story mode right now is the torch and how clumsy it is to switch to a real weapon loadout.

I usually have my torch in my primary slot and weapons in secondary. But it takes way to long to get my weapon ready and I take so many stupid hits.

For one you can't switch while moving, but you need to be moving cause a random undead bursts around the corner at you. But you can't just switch right away because you need to enter combat mode first so you can try to parry with said torch. Even if you do switch some areas are pitch black. I know you can drop a lit torch by dragging it from the menu, but good luck with that mid-combat.

Maybe a button press that drops your torch on the ground and readies/draws your primary weapon. And let you hold a torch and shield on the same arm, but you can't parry with it til you drop your torch or something.

Right now I seem to have to limit myself to one-handed and torch loadout and that is pretty lame.

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Showing 1-15 of 19 comments
angrytrex Apr 7, 2017 @ 3:16pm 
Agreed, and yes I do know about the stupid helmet.
Merfall Apr 7, 2017 @ 5:51pm 
Now that you mention it, I feel like you could grab a shield together with a torch without losing much ability to block with the shield. It just makes your shield handle bigger without adding much weight to it. That would be a nice option, but then 2 handed weapons would be way more impractical. Maybe allow it only with bucklers...
Magic A. I. Apr 7, 2017 @ 7:32pm 
They should also add a magical shield that emits light. And you can even temporaly blind enemies when blocking with it.
thommix777 Apr 8, 2017 @ 3:30am 
There's the night vision helmet and other way around is to choose where you fight. Plenty of lit areas around. Don't rush around.
angrytrex Apr 8, 2017 @ 4:06am 
The NV helmet sucks compared to the torch though.

The ability to drop torch like the OP suggests is not a bad idea at all. I'm sure there will be more light items, but I hope there are more torches eventually too.
Hope Apr 8, 2017 @ 5:29am 
While in combat mode you can switch while moving, only outside of combat mode you can't. So an attacking undead shouldn't honestly be that much of a trouble.
I mean certainly some ideas of what to do with torches are neat like drop button and so on, but you are roaming through a dark dungeon, having the torch as a burden makes sense.
fuzzytoastpops Apr 8, 2017 @ 12:20pm 
To be honest, this is only an issue in the 1st levle. the levels that follow don't really have pitch black areas where you can't see anything. I got through the first level just by dropping the torch and using 2 handed every time I found a zombie
angrytrex Apr 8, 2017 @ 2:41pm 
This is a QoL request, not a "I can't figure out how to get by zombies in the dark" thread asking for advice. Thank you for offering advice, but we would rather focus on the torch drop
Last edited by angrytrex; Apr 8, 2017 @ 2:41pm
Originally posted by Magic A. I.:
They should also add a magical shield that emits light. And you can even temporaly blind enemies when blocking with it.
Ye and flash bangs and maybe an ak 47 hell why not if you think that's a good idea
GigaChrixt Apr 8, 2017 @ 8:20pm 
I too would like there to be a torch drop button that switches to a loadout. manually dragging the torch from inventory while backpedaling is a real chore. and it is dangerous.

(or)

make the torch a more viable weapon to fight with in the dungeon. that way you could carry a torch along with a shield. if the zombies attack you could thrust the torch and if you maintain contact for a second it would immolate the zombies clothes (and do a fair bit of D.O.T.)
Gozer Apr 8, 2017 @ 9:02pm 
Thaumaturgy is coming, my first skill will be Light.

Some sort of torch drop mechanic may introduce the possibility of losing your torch, or it becoming irretrievable, or destroyed from combat.

Perhaps players could craft torches as a consumable item. Collect wood, use a blade on clothes to cut into strips, find pitch or grease, add the ability to start a fire . . . then again, it could just end up leaving you in the dark.
Last edited by Gozer; Apr 9, 2017 @ 5:12am
Magic A. I. Apr 8, 2017 @ 11:13pm 
Originally posted by Shreker of Worlds:
Originally posted by Magic A. I.:
They should also add a magical shield that emits light. And you can even temporaly blind enemies when blocking with it.
Ye and flash bangs and maybe an ak 47 hell why not if you think that's a good idea
I think you should play the game more (say, 200 hours) before you talk like that.
kenny10_25 Apr 9, 2017 @ 10:21am 
Wait a hot second there, folks. Why are you guys talking as though you couldn't fight with a torch?
I really only use my secondary loadout(two-handers) to deal with more than one enemies at once or the tougher enemies on level 4 & 5. Other than that I just use my one-handed weapon with the torch. It is perfectly viable.
Last edited by kenny10_25; Apr 9, 2017 @ 10:22am
angrytrex Apr 9, 2017 @ 12:25pm 
Originally posted by kenny10_25:
Wait a hot second there, folks. Why are you guys talking as though you couldn't fight with a torch?
I really only use my secondary loadout(two-handers) to deal with more than one enemies at once or the tougher enemies on level 4 & 5. Other than that I just use my one-handed weapon with the torch. It is perfectly viable.


This is more about why can't we have a button to drop the torch on the ground (and to a lesser degree hold it in the shield arm which I disagree with) than it is an argument about how viable 1h + torch is.

You can beat the entire game so far holding the torch in your offhand, but that doesn't address the QoL issue of not having a button that drops the torch on the ground. I can't really think of any reason why there shouldn't be a drop key which drops you're current primary/secondary and switches to your other set
Magic A. I. Apr 9, 2017 @ 1:38pm 
There are bottomless pits. What if dropped torch falls in there? That's why we don't have a drop key.
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Date Posted: Apr 7, 2017 @ 2:54pm
Posts: 19