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Rapporter et problem med oversettelse
Many thanks for your effort teleguy, good luck!
XvT doesn't come with a ddraw.dll so just skip step 2.
I tried the files from the thread in my opening post with the Gog version of XvT and they work great. The color corruption that plagues X-Wing and Tie Fighter is completely missing. You just have to start Z_XVT__.EXE directly and not use the launcher.
1. When I launched the game from the exe, steam kicked in and took me to the launcher anyway. This didn't cause any problems though.
2. I got the no CD error when I tried to run the game in XP SP2 compatibility mode and the game wouldn't boot. I unchecked compatibility mode and it worked fine.
3. Reduced colour mode (8bit 256) was essential, otherwise 3D objects were sometimes not displaying.
4. I did not do step 2 (as discussed above) nor did I do step 4 (b) and (c). I didn't test 4(b) and 4 (c) as 4 (a), the first thing I tried, worked perfectly.
Thank you again - I had put a fair bit of time researching how to get the 3D acceleration working with no success previously. Game is so much smoother and nicer looking now! Very grateful!
Now I am off to shoot down some TIE fighters...
Another thing: Since I have enabled 3D, I've experienced reduced frame rates in the big battles where loads of fighters or capital ships are in view at the same time. Normally I'd just lower the detail a bit but compared to the rig I was running back in the day my computer should be having no problems even with the biggest fights. Is something others have been experiencing? Any idea on what could be the likely cause?
It isn't so bad that it is unplayable but it is very noticeable.
More in depth explanation here
http://steamcommunity.com/app/361690/discussions/0/530645446321047494/#c530645446323130567
i always get the the Unable to use 3d Acceleration - See Readme.txt - i've tried the original dgVoodoo and the modified version and still no luck..
with the dgVoodoo default files i get the dgVoodoo watermark but the 3d just doesn't work.. and with the modified i don't see any indication that it is kicking in (so i can't say one way or the other)
any ideas?
https://steamcommunity.com/app/32380/discussions/0/619574421426511905/?insideModal=1
So both the ddraw + atiumdag.dll works :-) as is out of the box
The same thing happens to me when I put D3DImm.dll in the dgVoodoo folder. Judging by your report and Chris' about Tie Fighter some people have to put D3DImm.dll in the game folder and some in the dgVoodoo folder to make it work for some reason.
Can you try this?
Delete atiumdag.dll.
Rename dgVoodoo's DDRAW.dll to voodraw.dll.
Put all the files (my ddraw.dll, aqrit.cfg, D3DIMM.dll, voodraw.dll, dgVoodooSetup.exe) into the game folder.
Open aqrit.cfg and replace
RealDDrawPath =AUTO
with
RealDDrawPath = voodraw.dll
(aqrit.cfg / ddraw.dll - dgVoodooSetup.exe, DDraw.dll renamed to voodraw.dll, d3dimm.dll - edit the aqrit.cfg and replace AUTO with voodraw.dll
the Antialiasing in the dgVoodooSetup is amazing in the game, a little blurry on the textures but much better than the 640x480 jagfest :-)
in the dgVoodooSetup just make sure the "Stretched" scaling mode is selected and make sure you click the "./" at the top so the config is kept in the game directory :-)
thanks so much for the help :-) my 10 and 13yo are playing it now.. finding out how hard of a game it really is but how much fun it is :-)
"CD Music is not Availible.
Make sure other CD audio playing applications like FlexiCD are not already running"
while this is a non-fatal error, the Star Wars music is half the fun of these games. clicking the green checkbox gets you into the game, minus any music. xwing95 and tie95 likewise have no musix, but display no error