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Solution 1: XWA Wrapper
Amazing! Works beautifully in XvT and TIE95. But is there any way to force specific resolutions? Or does it always inherit desktop resolution? I didn't see any related options in the cfg file.
Solution 2: Aqrit ddraw
Nothing changed. 3D still crashes. Software mode still flickers during recording.
Solution 3: WineD3D
Software mode works great. Fixes flickering when recording the CD version.
3D mode has several artifacts. OpenGL has unplayable framerates.
Forced task switching is uniquely broken. Switching back into the game fails to acquire the window.
Solution 4: DDrawCompat
Software and 3D both work. Gameplay is smooth. But video capture framerates are low.
Well there is windowed mode, but I doubt you'd be happy with that.
What do you want it for?
I might be able to add it, but so far I just saw not much reason for it.
But I was experimenting with capture settings earlier today and it seems to be within my CPU's limits (at 1024x768). The only problem is periodic stuttering in the output video, 1-2 frames every second.
This problem isn't specific to XWA Wrapper, or resolution, so I don't need custom resolution after all.
It looks great in game, though. Amazing work, thanks for maintaining it.
So if you have enough CPUs everything should be fine. If not, you can use the PresentSleepTime setting in the config to make it not waste so much CPU just looking for keyboard input (because that's what the game spends about 90% of its time on on modern computers).
And the resolution setting is not as obvious to implement as I thought, so it's good you don't need it :)
I tried on my Win10 64bit pro
Core2Quad6600
AMD 7900 machine.
Steam version of the Balance of Power (obviously ... this is a Steam forum after all)
I appreciate if 2017 starts better than 2016 ended. In every aspect btw!
Happy new year!
- ddraw.dll and ddraw.cfg also need to go into the Balance of Power folder
- you replaced them correctly if you can also play with keyboard and mouse now (and do not get the error box when you start the game with no joystick connected). If not, the replacement ddraw.dll is not actually working properly - or you used a version older than 1.4.6. Also your monitor should no longer switch to a different resolution when starting the game.
- by default, 3D acceleration is off. You need to switch it on in "config", and both for single- and multiplayer separately. While at it, you should also enable bilinear filtering and set mip mapping to "blurry" (the labels are swapped).
- the game will still be stuck at 4:3 aspect though, that isn't easily avoidable/fixable. But the image quality should be markedly higher (at your native desktop resolution, with AA and for distant objects with much higher quality textures - trivial to spot on the containers in the first training mission - also the best test case to test the effect of the "mipmap" blurry/noisy slider in the settings).
- there should be no need to set any compatibilty mode manually (Steam configures it during installation), and doing so might in fact break things - reinstalling the game is probably a good idea if you played with that setting.
Yes, checked it all :-) But thx to remind me to set mipmapping to "blurry".
I read it, but it is so counterintuitive ...
I got it to work now on both of my PCs Win10 64bit pro, Core2Quad6600, AMD 7900 machine, Steam Version & Win 10 64 bit pro, I7-2700K, AMD R290X
by editing the DDRAW.cfg.
The XWAMode had to be set to "0" (for XvT/BoP), by default it is set to "1" (X-Wing Alliance).
In the radeon panel I forced AA and Anisoptric.
Now it looks smooth even in gunnery training (switch out of cockpit and check TIE fighter from all angles using keypad "/" & numbers).
I can't tell about stability though, but for starters it works now.
Maybe you kept an old version of the ddraw.cfg? Because the default for XWAMode is now -1 (for auto-detection), which should avoid that kind of issue for people copying the file between installations.
I'm not sure forcing anisotropic and especially AA in the control panel is a good idea, it shouldn't improve anything and might slow things down or trigger weird issues.
If it works you can of course keep it, but if you run into issues at least disable forcing AA again.
Now I am a bit confused, but where is it set how much AA and what level of anisoptric is used?
(like 8x AA or 16x ani)
Funny enough, the game crashed after exiting now that I deactivated the panel settings ...
Since the games are so old there isn't usually much need for any faster settings.
Even on a really poorly performing tablet with a weak Atom chip only AA needs to be disabled to get good performance (and from what I could tell, any level of AA is too much for that integrated graphics).
1: Using XWAWrapper (Option 1) works great for 3D when turned back on in 4:3, however I've noticed they've changed the mapping on the XBOX pads, is there any CFG file out there that can put t back to default?
(Left trigger is suddenly fire, A standard fire is now 1/3 throttle etc).
Even if you set it back to default within the game console it still sticks to this.
2: Agrit DDraw works on Windows 10, but has invisible ships etc
3: WineD3D console could run, but 3D wouldn't kick in in game.
Haven't tried 4 & 5 yet, but if I could get a standard CFG file for the joypad mappings at least, XWAWrapper would work nicely, especially if I can also get it to run in Tie Fighter & X Wing if possible.
On Windows 10 you have to combine aqrit ddraw and dgVoodoo.
Did you try remapping your controller outside of the game using a third party app or the Xbox Accessories?
It should also be possible to use the Steam overlay for that.
Enabling Steam overlay: https://steamcommunity.com/app/361690/discussions/0/1621726179565866814/