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However the default upscaling is problematic because of the letters being so thin and rendered in 2D.
You can change ScalingType in ddraw.cfg to 1 (quite blurry) or 2 (sharp and properly blended but probably a bit heavy for anything not desktop-class).
Not complaining as more documented options is good, but out of curiosity:
What do people need that one for?
To my knowledge, anyone on Windows XP (or Linux/OSX with WINE) should not need any wrapper DLL.
Anyone with Vista or above has DirectX11 available (at least for the XWA wrapper it doesn't matter what the graphics card actually supports, so a DX9 GPU should be fine as long as you have DirectX 11 installed).
So that kind of leaves only cases where the XWA wrapper has bugs I guess. In which case I'd be happy to hear about them, as that is the only way they might get fixed :-)
Concerning Windows XP, the Steam versions are still set to EmulationOnly mode which has to be overriden . However I didn't test the games on XP, so I might be wrong, and I'm not sure DDrawCompat is compatible with XP.
Also even though the XWA wrapper is the best and easiest way to enable 3D acceleration, apparently it doesn't work for everyone as Solution 2 still gets downloaded regularly. (I have no info about the other solutions.)
Hopefully I can get some of the people using solution 2 due to issues to report the problems...
I imported the Mods I converted from XWAUpgrade to Steam's XVT. Looks AMAZING with your solutions, however, certain Ship Mods create errors. Have you seen these before and do you know anything about resolving them:
http://www.imagebam.com/image/51c1a5483147633
Thank you for your time!
Side Note the First Two Errors are from the Y-wing Mod, and the Last one is created from the Asteroid Mods.
Maybe the people at xwaupgrade.com know more.
On the screenshots: did you adjust the mipmap selection like the readme.txt suggests? I think the textures look blurrier than they should in XvT.
I will update my Nvidia Drivers tonight. I do feel it's a combination of the ddraw wrapper and perhaps the Mod. The Mods work fine with the CD version (on an XP machine) and worked fine with the GoG + dgVoodoo (Win10) though not as crisp and clear as the ddraw wrapper is. I did slide everything to the "Blurry" Side, and I think the blurry images are due to my Print Screen to Paint archaic picture making because ingame the mods look phenomenal (sp?). I could ask the XWAUpgrade Community but XvT has always been the "b@st@rd" child of the X-wing Community so getting help has been super painful.
If anyone else has any other suggestions, I am willing to listen. So far it's only been a couple Mods that cause the problem...I will continue to test
Though I realized that it looks less impressive in most missions other than that first training mission since most ships have much lower resolution textures than that container...
But maybe it'd be easiest if you can open an issue on github and attach the files there?
https://github.com/rdoeffinger/xwa_ddraw_d3d11/issues
I don't know if maybe the latest xwaupgrade models use fairly large texture sizes, it might be that XvT just can't handle those. But I can have a look for anything obvious.