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Keep in mind that increasing either shields or lasers will also decrease engine power, so you'll be slower and more sluggish.
Okay, so the big circles on the top right and top left are your radar. Targets that are directly in front of you appear in the middle of the left circle, and targets directly behind you appear in the right one. I think targets get brighter the closer they are.
Green = Rebel Scum
Red = Imperial Master Race
Purple/Blue = Neutral
Yellow = BEWBEW INCOMING MISSILE
Pressing F9 and F10, as they mentioned, will let you switch power between three systems - shields (green), engines (blue), and weapons (red). By default, all power systems are set to "maintain" - that is, you don't bleed off any shield or weapon energy, but you don't gain it either. Pressing F9 and F10 once at mission start is generally a good idea, because that'll make it so your shields and laser systems recharge over time.
Pressing ' will help in an emergency to divert laser power to shields, and ; does the opposite. Mashing the ' button a few times after being shot is generally a good idea.
I think that's just about everything they don't cover in the tutorials...
Oh, my most commonly used controls aside from F9 and F10
T = cycle through all targets
Y = cycle backwards through all targets
W = switch weapons
B = fire beam weapon (unsure what it does, admittedly; need to replay TIE Fighter again to be sure)
C = Fire countermeasures (chaff = makes your rear immune to missile hits, flare = shoots a missile out your butt that can lock onto a pursuer behind you; will lock onto enemy missiles first)
R = target nearest enemy
S = divert shield power (double front, double rear, or balanced)
Beam Weapon is things like tractor beams, ECM, and... well, those are the only two kinds of beam weapons I can remember right now. Only a small number of craft have beam weapon capabilities installed. One notable craft (IIRC) is the TIE Advanced/x1 (I might actually be thinking of the Interceptor in this case), which is a pretty fast TIE with shields and beam weapon. Slapping a tractor beam on that thing makes it an incredibly deadly craft by holding a target in place while you pound away at it.