STAR WARS™ X-Wing vs TIE Fighter: Balance of Power Campaigns™

STAR WARS™ X-Wing vs TIE Fighter: Balance of Power Campaigns™

CircuitBr8ker 2015 年 4 月 28 日 下午 10:44
X-Wing vs TIE Fighter Remake would be so cool
Who here would love to see a remake of this game using modern graphics capabilities? I know I would. This has been one of my favorite games of all time. Imagine 24 vs 24 player matches!
最後修改者:CircuitBr8ker; 2015 年 4 月 28 日 下午 10:46
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Bob 2015 年 4 月 29 日 上午 12:49 
it was cool back in 1997 but now... ehh, a remake would be needed for me to spend money on this. Looking forward to star wars battleground 3, due in november I think.
JCDisaray 2015 年 4 月 29 日 上午 5:00 
That would be amazing! 24 vs 24 with a Dual Sided Campaign!
Lonesomepoet 2015 年 4 月 29 日 上午 8:17 
I would want a remake of freespace before this but yes a remake would be awesome
Gwarsbane 2015 年 4 月 29 日 下午 8:31 
I would love a remake of this and all the other games too. Maybe just make one big game "Star Wars - Star Fighters" or something like that and have it include every ship from all the movies and shows, including the ones coming up.

It could make for a great space combat sim
Kereminde 2015 年 4 月 30 日 下午 3:41 
I wouldn't want a remake with modern graphics capabilities. Why? Technical reasons. See, if they did decide to upgrade the models and textures so it was HD and looked good in high-resolution . . . how many starfighters do you think could be rendered? Kiss away any missions with a number of large ships/facilities, and especially any where there were more than three squadrons on either side.

That assumes a remake wouldn't screw it up and release anyway, of course.

And even if they could solve this, well, one other thing comes to mind - I'd like to not have to drop two months of paychecks to get a PC able to run the game on other than minimum settings.
Darkdalith 2015 年 4 月 30 日 下午 4:11 
It's not HD nor it's not anywhere near today's standards, It's was great in 1997 compared to what the PS1 which would have blown the graphics out the water? I had this back then and it fit on 3-3.5 floppies and the graphics of Doom made it look dated! Doom took like 5 disk at least!
avatar.zero 2015 年 4 月 30 日 下午 5:16 
引用自 Darkdalith
It's not HD nor it's not anywhere near today's standards, It's was great in 1997 compared to what the PS1 which would have blown the graphics out the water? I had this back then and it fit on 3-3.5 floppies and the graphics of Doom made it look dated! Doom took like 5 disk at least!

I think you're confusing this game for X-wing... TOTALLY different game.
Dukie 2015 年 4 月 30 日 下午 11:20 
引用自 avatar.zero
引用自 Darkdalith
It's not HD nor it's not anywhere near today's standards, It's was great in 1997 compared to what the PS1 which would have blown the graphics out the water? I had this back then and it fit on 3-3.5 floppies and the graphics of Doom made it look dated! Doom took like 5 disk at least!

I think you're confusing this game for X-wing... TOTALLY different game.

Yup. X-Wing vs. Tie Fighter came on one or two (can't remember exactly) CD's and not floppies.
最後修改者:Dukie; 2015 年 4 月 30 日 下午 11:20
avatar.zero 2015 年 4 月 30 日 下午 11:39 
引用自 Saul McFishy
Yup. X-Wing vs. Tie Fighter came on one or two (can't remember exactly) CD's and not floppies.

2 CDs: a master disc - with single-player and multiplayer capabilities (roughly 200 megs of total material, NOT including the redbook background music) - and a multiplayer-only version that you could let a guest use for LAN play. The fact that you were given an extra copy for that purpose was pretty awesome in its own right. The Balance of Power add-on upped the count to 3 CDs.

Yeah, they're actually sitting right next to me on my desk right now...
CircuitBr8ker 2015 年 5 月 1 日 下午 10:40 
引用自 Kereminde
I wouldn't want a remake with modern graphics capabilities. Why? Technical reasons. See, if they did decide to upgrade the models and textures so it was HD and looked good in high-resolution . . . how many starfighters do you think could be rendered? Kiss away any missions with a number of large ships/facilities, and especially any where there were more than three squadrons on either side.

That assumes a remake wouldn't screw it up and release anyway, of course.

And even if they could solve this, well, one other thing comes to mind - I'd like to not have to drop two months of paychecks to get a PC able to run the game on other than minimum settings.

That wouldn't be true. Optimization of meshes would help along with the fact that the models are not filling the entire screen (less work for the pixel shader).
Gwarsbane 2015 年 5 月 2 日 上午 9:38 
引用自 Kereminde
I wouldn't want a remake with modern graphics capabilities. Why? Technical reasons. See, if they did decide to upgrade the models and textures so it was HD and looked good in high-resolution . . . how many starfighters do you think could be rendered? Kiss away any missions with a number of large ships/facilities, and especially any where there were more than three squadrons on either side.

That assumes a remake wouldn't screw it up and release anyway, of course.

And even if they could solve this, well, one other thing comes to mind - I'd like to not have to drop two months of paychecks to get a PC able to run the game on other than minimum settings.

There are a number of games that I play now with lots of stuff going on with spacecraft and my machine is on average 5 or 6 years old. It has 0 issues with a bunch of things on screen at once.

Basically what we want is something that looks good at 1920x1080 16:9 (1920x1200 16:10). This can easily be done without requiring people to buy a brand new 2000 dollar system.
CircuitBr8ker 2015 年 5 月 2 日 下午 10:07 
Space Sims use very simple physics which are easy for any CPU to run. The number of objects in view wouldn't be a problem.
最後修改者:CircuitBr8ker; 2015 年 5 月 2 日 下午 10:08
*P0P$*FR3$H3NM3Y3R* 2015 年 5 月 3 日 上午 5:26 
Yeah optimizationwise and in terms of geometry and pixel shaders modern day pc's have ALOT to work with. And even if there was hundreds of ships on screen u could still reduce the ammount of gfx and filtering and have a great framerate for sure. No need for fancy pants SSAO and such in a space game.
Kereminde 2015 年 5 月 3 日 下午 11:08 
I agree, there's no need for fancy graphics so long as it works control-wise. Which is why I'm wondering why people want fancy graphics.

Because I don't think people who would be tapped into making a remake would *understand* restraint in doing the graphics and engine. I think we'd wind up with a graphically bloated mess which looks gorgeous but starts running like crap when serious dogfighting starts.

(Which is when I really, really don't want performance issues. Hard enough to fly a TIE "one hit wonder" without that.)

I know the fans probably would be satisfied with less. I don't think a developer would. Hence why I really am cautious about even voicing a "that'd be nice". Really, I'd be happy just with this as soon as I can get a new gamepad or something. (Sadly my old one, a Gravis Gamepad Pro, will *not* work anymore.)
r2rangel 2015 年 5 月 4 日 下午 5:44 
Agreed, Comon Disney, get to it...
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